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path: root/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs (follow)
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-93/+91
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-2/+2
| | | | | | | * fixed 'users' console command * minor refactorings
* * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes ↵Adam Frisby2007-08-011-6/+6
| | | | were reversed.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+37
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-1/+1
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-1/+1
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* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-251-1/+10
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* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-2/+2
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-241-6/+3
| | | | coords directly.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+71
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-6/+6
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-201-1/+1
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* Sculpted Prims should now work. MW2007-07-181-0/+16
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-171-6/+6
| | | | / 5.0. (5 seconds = raise one brush radius)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-2/+2
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* changed to native line ending encodingSean Dague2007-07-161-618/+618
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+23
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-2/+1
| | | | simpleApp), to try out a basic test npc character(/class).
* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-9/+7
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+1
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* Chat/Shout/etc should be working againMW2007-07-131-0/+6
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* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-131-38/+46
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-2/+4
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Hopefully texturing prims should now work correctly.MW2007-07-111-1/+12
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-1/+1
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * some follow up renaming of members et c.lbsa712007-07-091-1/+1
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* * Introduced ClientManager for great justice.lbsa712007-07-091-41/+43
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-2/+2
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+33
| | | | could be done so. In practice, more work needs to be done.
* * Bugfix with instant message handlers. Looking at implementing grid IM ↵Adam Frisby2007-07-081-4/+10
| | | | server, ideally using a known scalable infrastructure.
* * Missed a line - IM support in local simulator should now work.Adam Frisby2007-07-081-1/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+24
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* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-0/+1
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-3/+57
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-8/+74
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-6/+2
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-2/+38
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-1/+44
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-6/+10
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+305
*Some folder renaming to follow project Name *Updated prebuild.xml