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authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs184
1 files changed, 91 insertions, 93 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 2f3ce6e..4300ce4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -272,14 +272,14 @@ namespace OpenSim.Region.Environment.Scenes
272 /// <param name="flags"></param> 272 /// <param name="flags"></param>
273 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) 273 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
274 { 274 {
275 SceneObject originPrim = null; 275 SceneObjectGroup originPrim = null;
276 foreach (EntityBase ent in Entities.Values) 276 foreach (EntityBase ent in Entities.Values)
277 { 277 {
278 if (ent is SceneObject) 278 if (ent is SceneObjectGroup)
279 { 279 {
280 if (((SceneObject)ent).rootLocalID == originalPrim) 280 if (((SceneObjectGroup)ent).LocalId == originalPrim)
281 { 281 {
282 originPrim = (SceneObject)ent; 282 originPrim = (SceneObjectGroup)ent;
283 break; 283 break;
284 } 284 }
285 } 285 }
@@ -287,15 +287,16 @@ namespace OpenSim.Region.Environment.Scenes
287 287
288 if (originPrim != null) 288 if (originPrim != null)
289 { 289 {
290 SceneObject copy = originPrim.Copy(); 290 SceneObjectGroup copy = originPrim.Copy();
291 copy.Pos = copy.Pos + offset; 291 copy.Pos = copy.Pos + offset;
292 this.Entities.Add(copy.rootUUID, copy); 292 this.Entities.Add(copy.UUID, copy);
293 293
294 List<ScenePresence> avatars = this.RequestAvatarList(); 294 copy.ScheduleGroupForFullUpdate();
295 /* List<ScenePresence> avatars = this.RequestAvatarList();
295 for (int i = 0; i < avatars.Count; i++) 296 for (int i = 0; i < avatars.Count; i++)
296 { 297 {
297 copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); 298 // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
298 } 299 }*/
299 300
300 } 301 }
301 else 302 else
@@ -312,40 +313,40 @@ namespace OpenSim.Region.Environment.Scenes
312 /// <param name="childPrims"></param> 313 /// <param name="childPrims"></param>
313 public void LinkObjects(uint parentPrim, List<uint> childPrims) 314 public void LinkObjects(uint parentPrim, List<uint> childPrims)
314 { 315 {
315 SceneObject parenPrim = null; 316 SceneObjectGroup parenPrim = null;
316 foreach (EntityBase ent in Entities.Values) 317 foreach (EntityBase ent in Entities.Values)
317 { 318 {
318 if (ent is SceneObject) 319 if (ent is SceneObjectGroup)
319 { 320 {
320 if (((SceneObject)ent).rootLocalID == parentPrim) 321 if (((SceneObjectGroup)ent).LocalId == parentPrim)
321 { 322 {
322 parenPrim = (SceneObject)ent; 323 parenPrim = (SceneObjectGroup)ent;
323 break; 324 break;
324 } 325 }
325 } 326 }
326 } 327 }
327 328
328 List<SceneObject> children = new List<SceneObject>(); 329 List<SceneObjectGroup> children = new List<SceneObjectGroup>();
329 if (parenPrim != null) 330 if (parenPrim != null)
330 { 331 {
331 for (int i = 0; i < childPrims.Count; i++) 332 for (int i = 0; i < childPrims.Count; i++)
332 { 333 {
333 foreach (EntityBase ent in Entities.Values) 334 foreach (EntityBase ent in Entities.Values)
334 { 335 {
335 if (ent is SceneObject) 336 if (ent is SceneObjectGroup)
336 { 337 {
337 if (((SceneObject)ent).rootLocalID == childPrims[i]) 338 if (((SceneObjectGroup)ent).LocalId == childPrims[i])
338 { 339 {
339 children.Add((SceneObject)ent); 340 children.Add((SceneObjectGroup)ent);
340 } 341 }
341 } 342 }
342 } 343 }
343 } 344 }
344 } 345 }
345 346
346 foreach (SceneObject sceneObj in children) 347 foreach (SceneObjectGroup sceneObj in children)
347 { 348 {
348 parenPrim.AddNewChildPrims(sceneObj); 349 parenPrim.LinkToGroup(sceneObj);
349 } 350 }
350 } 351 }
351 352
@@ -356,15 +357,15 @@ namespace OpenSim.Region.Environment.Scenes
356 /// <param name="shapeBlock"></param> 357 /// <param name="shapeBlock"></param>
357 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) 358 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
358 { 359 {
359 Primitive prim = null; 360 bool hasPrim = false;
360 foreach (EntityBase ent in Entities.Values) 361 foreach (EntityBase ent in Entities.Values)
361 { 362 {
362 if (ent is SceneObject) 363 if (ent is SceneObjectGroup)
363 { 364 {
364 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 365 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
365 if (prim != null) 366 if (hasPrim != false)
366 { 367 {
367 prim.UpdateShape(shapeBlock); 368 ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
368 break; 369 break;
369 } 370 }
370 } 371 }
@@ -373,15 +374,15 @@ namespace OpenSim.Region.Environment.Scenes
373 374
374 public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data) 375 public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
375 { 376 {
376 Primitive prim = null; 377 bool hasPrim = false;
377 foreach (EntityBase ent in Entities.Values) 378 foreach (EntityBase ent in Entities.Values)
378 { 379 {
379 if (ent is SceneObject) 380 if (ent is SceneObjectGroup)
380 { 381 {
381 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 382 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
382 if (prim != null) 383 if (hasPrim != false)
383 { 384 {
384 prim.UpdateExtraParam(type, inUse, data); 385 ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
385 break; 386 break;
386 } 387 }
387 } 388 }
@@ -395,15 +396,16 @@ namespace OpenSim.Region.Environment.Scenes
395 /// <param name="primLocalID"></param> 396 /// <param name="primLocalID"></param>
396 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) 397 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
397 { 398 {
398 Primitive prim = null; 399
400 bool hasPrim = false;
399 foreach (EntityBase ent in Entities.Values) 401 foreach (EntityBase ent in Entities.Values)
400 { 402 {
401 if (ent is SceneObject) 403 if (ent is SceneObjectGroup)
402 { 404 {
403 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 405 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
404 if (prim != null) 406 if (hasPrim != false)
405 { 407 {
406 prim.GetInventory(remoteClient, primLocalID); 408 ((SceneObjectGroup)ent).GetPartInventory(remoteClient, primLocalID);
407 break; 409 break;
408 } 410 }
409 } 411 }
@@ -419,12 +421,12 @@ namespace OpenSim.Region.Environment.Scenes
419 { 421 {
420 foreach (EntityBase ent in Entities.Values) 422 foreach (EntityBase ent in Entities.Values)
421 { 423 {
422 if (ent is SceneObject) 424 if (ent is SceneObjectGroup)
423 { 425 {
424 if (((SceneObject)ent).rootLocalID == primLocalID) 426 if (((SceneObjectGroup)ent).LocalId == primLocalID)
425 { 427 {
426 ((SceneObject)ent).GetProperites(remoteClient); 428 ((SceneObjectGroup)ent).GetProperites(remoteClient);
427 ((SceneObject)ent).isSelected = true; 429 ((SceneObjectGroup)ent).IsSelected = true;
428 this.LandManager.setPrimsTainted(); 430 this.LandManager.setPrimsTainted();
429 break; 431 break;
430 } 432 }
@@ -441,11 +443,11 @@ namespace OpenSim.Region.Environment.Scenes
441 { 443 {
442 foreach (EntityBase ent in Entities.Values) 444 foreach (EntityBase ent in Entities.Values)
443 { 445 {
444 if (ent is SceneObject) 446 if (ent is SceneObjectGroup)
445 { 447 {
446 if (((SceneObject)ent).rootLocalID == primLocalID) 448 if (((SceneObjectGroup)ent).LocalId == primLocalID)
447 { 449 {
448 ((SceneObject)ent).isSelected = false; 450 ((SceneObjectGroup)ent).IsSelected = false;
449 this.LandManager.setPrimsTainted(); 451 this.LandManager.setPrimsTainted();
450 break; 452 break;
451 } 453 }
@@ -460,15 +462,15 @@ namespace OpenSim.Region.Environment.Scenes
460 /// <param name="description"></param> 462 /// <param name="description"></param>
461 public void PrimDescription(uint primLocalID, string description) 463 public void PrimDescription(uint primLocalID, string description)
462 { 464 {
463 Primitive prim = null; 465 bool hasPrim = false;
464 foreach (EntityBase ent in Entities.Values) 466 foreach (EntityBase ent in Entities.Values)
465 { 467 {
466 if (ent is SceneObject) 468 if (ent is SceneObjectGroup)
467 { 469 {
468 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 470 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
469 if (prim != null) 471 if (hasPrim != false)
470 { 472 {
471 prim.Description = description; 473 ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
472 break; 474 break;
473 } 475 }
474 } 476 }
@@ -482,15 +484,15 @@ namespace OpenSim.Region.Environment.Scenes
482 /// <param name="description"></param> 484 /// <param name="description"></param>
483 public void PrimName(uint primLocalID, string name) 485 public void PrimName(uint primLocalID, string name)
484 { 486 {
485 Primitive prim = null; 487 bool hasPrim = false;
486 foreach (EntityBase ent in Entities.Values) 488 foreach (EntityBase ent in Entities.Values)
487 { 489 {
488 if (ent is SceneObject) 490 if (ent is SceneObjectGroup)
489 { 491 {
490 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 492 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
491 if (prim != null) 493 if (hasPrim != false)
492 { 494 {
493 prim.Name = name; 495 ((SceneObjectGroup)ent).SetPartName(name, primLocalID);
494 break; 496 break;
495 } 497 }
496 } 498 }
@@ -499,27 +501,19 @@ namespace OpenSim.Region.Environment.Scenes
499 501
500 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) 502 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
501 { 503 {
502 Primitive prim = null; 504 bool hasPrim = false;
503 foreach (EntityBase ent in Entities.Values) 505 foreach (EntityBase ent in Entities.Values)
504 { 506 {
505 if (ent is SceneObject) 507 if (ent is SceneObjectGroup)
506 { 508 {
507 prim = ((SceneObject)ent).HasChildPrim(objectID); 509 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
508 if (prim != null) 510 if (hasPrim != false)
509 { 511 {
510 ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); 512 ((SceneObjectGroup)ent).GrapMovement(offset, pos, remoteClient);
511 break; 513 break;
512 } 514 }
513 } 515 }
514 } 516 }
515 /*
516 if (this.Entities.ContainsKey(objectID))
517 {
518 if (this.Entities[objectID] is SceneObject)
519 {
520 ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
521 }
522 }*/
523 } 517 }
524 518
525 /// <summary> 519 /// <summary>
@@ -541,15 +535,16 @@ namespace OpenSim.Region.Environment.Scenes
541 /// <param name="remoteClient"></param> 535 /// <param name="remoteClient"></param>
542 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) 536 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
543 { 537 {
544 Primitive prim = null; 538 bool hasPrim = false;
545 foreach (EntityBase ent in Entities.Values) 539 foreach (EntityBase ent in Entities.Values)
546 { 540 {
547 if (ent is SceneObject) 541 if (ent is SceneObjectGroup)
548 { 542 {
549 prim = ((SceneObject)ent).HasChildPrim(localID); 543 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
550 if (prim != null) 544 if (hasPrim != false)
551 { 545 {
552 prim.UpdateTextureEntry(texture); 546 ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
547 break;
553 } 548 }
554 } 549 }
555 } 550 }
@@ -563,15 +558,15 @@ namespace OpenSim.Region.Environment.Scenes
563 /// <param name="remoteClient"></param> 558 /// <param name="remoteClient"></param>
564 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) 559 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
565 { 560 {
566 Primitive prim = null; 561 bool hasPrim = false;
567 foreach (EntityBase ent in Entities.Values) 562 foreach (EntityBase ent in Entities.Values)
568 { 563 {
569 if (ent is SceneObject) 564 if (ent is SceneObjectGroup)
570 { 565 {
571 prim = ((SceneObject)ent).HasChildPrim(localID); 566 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
572 if (prim != null) 567 if (hasPrim != false)
573 { 568 {
574 prim.UpdateGroupPosition(pos); 569 ((SceneObjectGroup)ent).UpdateGroupPosition(pos);
575 break; 570 break;
576 } 571 }
577 } 572 }
@@ -583,9 +578,9 @@ namespace OpenSim.Region.Environment.Scenes
583 Primitive prim = null; 578 Primitive prim = null;
584 foreach (EntityBase ent in Entities.Values) 579 foreach (EntityBase ent in Entities.Values)
585 { 580 {
586 if (ent is SceneObject) 581 if (ent is SceneObjectGroup)
587 { 582 {
588 prim = ((SceneObject)ent).HasChildPrim(localID); 583 //prim = ((SceneObject)ent).HasChildPrim(localID);
589 if (prim != null) 584 if (prim != null)
590 { 585 {
591 prim.UpdateSinglePosition(pos); 586 prim.UpdateSinglePosition(pos);
@@ -604,15 +599,16 @@ namespace OpenSim.Region.Environment.Scenes
604 /// <param name="remoteClient"></param> 599 /// <param name="remoteClient"></param>
605 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) 600 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
606 { 601 {
607 Primitive prim = null; 602 bool hasPrim = false;
608 foreach (EntityBase ent in Entities.Values) 603 foreach (EntityBase ent in Entities.Values)
609 { 604 {
610 if (ent is SceneObject) 605 if (ent is SceneObjectGroup)
611 { 606 {
612 prim = ((SceneObject)ent).HasChildPrim(localID); 607 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
613 if (prim != null) 608 if (hasPrim != false)
614 { 609 {
615 prim.UpdateGroupMouseRotation(pos, rot); 610 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
611 // prim.UpdateGroupMouseRotation(pos, rot);
616 break; 612 break;
617 } 613 }
618 } 614 }
@@ -627,15 +623,16 @@ namespace OpenSim.Region.Environment.Scenes
627 /// <param name="remoteClient"></param> 623 /// <param name="remoteClient"></param>
628 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) 624 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
629 { 625 {
630 Primitive prim = null; 626 bool hasPrim = false;
631 foreach (EntityBase ent in Entities.Values) 627 foreach (EntityBase ent in Entities.Values)
632 { 628 {
633 if (ent is SceneObject) 629 if (ent is SceneObjectGroup)
634 { 630 {
635 prim = ((SceneObject)ent).HasChildPrim(localID); 631 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
636 if (prim != null) 632 if (hasPrim != false)
637 { 633 {
638 prim.UpdateGroupRotation(rot); 634 ((SceneObjectGroup)ent).UpdateGroupRotation(rot);
635 //prim.UpdateGroupRotation(rot);
639 break; 636 break;
640 } 637 }
641 } 638 }
@@ -654,9 +651,9 @@ namespace OpenSim.Region.Environment.Scenes
654 Primitive prim = null; 651 Primitive prim = null;
655 foreach (EntityBase ent in Entities.Values) 652 foreach (EntityBase ent in Entities.Values)
656 { 653 {
657 if (ent is SceneObject) 654 if (ent is SceneObjectGroup)
658 { 655 {
659 prim = ((SceneObject)ent).HasChildPrim(localID); 656 // prim = ((SceneObject)ent).HasChildPrim(localID);
660 if (prim != null) 657 if (prim != null)
661 { 658 {
662 prim.UpdateSingleRotation(rot); 659 prim.UpdateSingleRotation(rot);
@@ -674,15 +671,16 @@ namespace OpenSim.Region.Environment.Scenes
674 /// <param name="remoteClient"></param> 671 /// <param name="remoteClient"></param>
675 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) 672 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
676 { 673 {
677 Primitive prim = null; 674 bool hasPrim = false;
678 foreach (EntityBase ent in Entities.Values) 675 foreach (EntityBase ent in Entities.Values)
679 { 676 {
680 if (ent is SceneObject) 677 if (ent is SceneObjectGroup)
681 { 678 {
682 prim = ((SceneObject)ent).HasChildPrim(localID); 679 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
683 if (prim != null) 680 if (hasPrim != false)
684 { 681 {
685 prim.ResizeGoup(scale); 682 ((SceneObjectGroup)ent).Resize(scale, localID);
683 // prim.ResizeGoup(scale);
686 break; 684 break;
687 } 685 }
688 } 686 }