aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Correct the handling of the creator field on inventory givesMelanie Thielker2008-11-011-3/+3
|
* Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker2008-10-181-8/+19
| | | | | | Also add experimental distance ordering for prims
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-95/+107
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-151-0/+13
| | | | there are some circumstances in which not finding a user is not an error
* * Make KillObjectPackets reliableJustin Clarke Casey2008-10-141-0/+1
| | | | | | | * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
* - move comment about assetID and 'attached' in inventory where it belongsMike Mazur2008-10-141-16/+15
| | | | | | - objectGroup isn't needed here, just use the passed in argument
* Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz2008-10-091-1/+3
|
* Add some permissions checks and fixesMelanie Thielker2008-10-081-3/+24
|
* Implement ForceOwnerPermissive and God TakeCopyMelanie Thielker2008-10-061-0/+6
|
* Fix a number of errors in transfer of objectsMelanie Thielker2008-10-061-0/+1
|
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-061-0/+16
|
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-2/+2
|
* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-16/+7
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Guard against negative scale set through LSL functionsMelanie Thielker2008-10-041-0/+5
|
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+31
|
* Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2008-10-031-42/+27
| | | | | | | | | | Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
* * refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey2008-09-291-83/+18
| | | | out to a separate class
* And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker2008-09-261-5/+5
|
* Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker2008-09-261-2/+3
| | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory.
* * Patch from JHurlimanTeravus Ovares2008-09-261-2/+2
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-261-6/+7
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-251-0/+6
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-11/+8
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-231-7/+7
|
* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-9/+23
| | | | | | it was meant to. No functional changes, just better code
* Create CanEditObjectInventory to preserve the abilityMelanie Thielker2008-09-221-26/+2
| | | | | | | to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
* cleanups in inventory REST code. also, disables digest authenticationsDr Scofield2008-09-221-4/+26
| | | | | | | | | | | for inventory REST calls for the time being, as firefox, curl, and also python's urllib2 cannot authenticate using digest auth. fix permission checking for prim inventory to be the same as for normal edit ops.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-7/+9
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* Completely revert the notecard uploading changes I made, since theyMelanie Thielker2008-09-211-3/+4
| | | | | | appear to break script saves in prims for some.
* Partially implement notecard saves in task inventory. Still makes theMelanie Thielker2008-09-201-3/+3
| | | | | | notecard go read-only, but changes are saved.
* * Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey2008-09-191-3/+3
| | | | | | | | | startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
* Mantis #2213Melanie Thielker2008-09-181-1/+1
| | | | | | | Thank you, nlin, for a patch that prevents physical prims from being created twice when rezzed from a script.
* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-3/+4
| | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-101/+101
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Fix an issue where the client supplies an empty name and it was appliedMelanie Thielker2008-08-291-0/+4
| | | | | | to the inventory item, causing the item to wind up without a name.
* Thank you, A_Biondi, for patch to porperly apply the new item nameMelanie Thielker2008-08-281-2/+2
| | | | | | when copying within agent inventory
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-241-0/+4
| | | | | | now ply their trade. Is that nuts?
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-0/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-0/+5
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-4/+4
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-191-10/+9
| | | | | | Attachments now persist across logouts. Mostly untested.
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-0/+43
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-181-37/+36
|
* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-0/+9
| | | | | | to Scene.INventory.cs
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-151-0/+2
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Fixes a case where, when inventory is not currently accessible dueMelanie Thielker2008-08-151-1/+1
| | | | | | to other issues, detaching an attachment would cause an exception.
* * minor: slightly pointlessly increase the verbosity of the message given ↵Justin Clarke Casey2008-08-051-3/+9
| | | | when a queued deletion from scene to inventory fails because the root part of the group has been zapped
* * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to ↵Justin Clarke Casey2008-07-311-1/+1
| | | | make actual function clearer
* * Put in stub code for inventory backup.Justin Clarke Casey2008-07-291-0/+1
| | | | | | * No user functionality yet (and not for quite some time)
* refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague2008-07-231-50/+50
| | | | | | are stored in the db.