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path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (follow)
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* Fixes a case where, when inventory is not currently accessible dueMelanie Thielker2008-08-151-1/+1
| | | | | | to other issues, detaching an attachment would cause an exception.
* * minor: slightly pointlessly increase the verbosity of the message given ↵Justin Clarke Casey2008-08-051-3/+9
| | | | when a queued deletion from scene to inventory fails because the root part of the group has been zapped
* * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to ↵Justin Clarke Casey2008-07-311-1/+1
| | | | make actual function clearer
* * Put in stub code for inventory backup.Justin Clarke Casey2008-07-291-0/+1
| | | | | | * No user functionality yet (and not for quite some time)
* refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague2008-07-231-50/+50
| | | | | | are stored in the db.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-1/+1
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* * Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey2008-07-211-1/+3
| | | | | | | * This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.
* Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke2008-07-131-8/+21
| | | | | | Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
* *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow ↵mingchen2008-07-091-18/+27
| | | | *any avatar* to deposit scripts in them, regardless of permissions
* * Guard against a failure to find an inventory item in a move request by ↵Justin Clarke Casey2008-07-081-2/+9
| | | | complaining in the log rather than terminating the session
* Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke2008-07-061-4/+8
| | | | | | Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
* Copyright notices and formatting cleanup.Jeff Ames2008-07-061-42/+42
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* * minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2008-07-061-1/+1
| | | | AddInventoryItem methods to reduce code duplication
* * minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2008-07-061-6/+26
| | | | prim's inventory
* * Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby2008-07-061-92/+172
| | | | | | | | thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-291-6/+15
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-17/+43
| | | | | not break trunk.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-271-1/+1
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-271-2/+2
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* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-271-0/+98
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-2/+1
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke2008-06-261-0/+21
| | | | | and Melanie for helping to finish it.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-50/+92
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor formatting cleanup.Jeff Ames2008-06-251-61/+61
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* Mantis#1590. Thank you, Melanie for a preserve type patch.Charles Krinke2008-06-251-0/+1
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* Mantis#1587. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-241-13/+36
| | | | | | | Add permissions magling to llGiveInventoryItem, correct some corner case functionality
* Mantis#5189. Thank you kindly, Matth for your patchCharles Krinke2008-06-241-13/+101
| | | | | to add the beginnings of llGiveInventory().
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-231-35/+52
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-171-3/+3
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-121-8/+13
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
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* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-041-1/+1
| | | | | plumbs in the events for on_rez.
* Mantis#1428. Thank you kindly, fdg for a patch that solves:Charles Krinke2008-05-311-0/+5
| | | | | | | | When you copy an item in inventory and paste it, the name gets lost. Also when you use "Save as" in the Appearance Editing window the created item in inventory has always the name "New <item-type>", regardless of what you typed in as name.
* *Added a Few External Checks relating to scripts including the seperation of ↵mingchen2008-05-281-7/+13
| | | | runscript into 3 different situations (Rez, start stop)
* Formatting cleanup.Jeff Ames2008-05-281-5/+5
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* Thank you kindly, Melanie for a patch that:Charles Krinke2008-05-281-0/+2
| | | | | When renaming items in task inventory, they become useless. Fix attached
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-12/+12
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* * Disabling isSelected check on object persistence backup (at least ↵Justin Clarke Casey2008-05-251-4/+0
| | | | | | | | | temporarily), since it appears we sometimes either don't receive or don't register deselect packets when prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects
* * Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey2008-05-251-1/+0
| | | | deleting and unlinking an object
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-5/+3
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-241-2/+2
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-241-2/+4
| | | | basis that they all take SOG parameters to improve code readability for now
* * Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2008-05-241-65/+93
| | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-22/+29
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Implements selected object return.Teravus Ovares2008-05-241-85/+267
| | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
* Thank you kindly, Melanie, for:Charles Krinke2008-05-231-30/+43
| | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
* Thank you kindly, Melanie, for a patch which:Charles Krinke2008-05-231-0/+11
| | | | | | | | | Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
* From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague2008-05-201-4/+4
| | | | | | | | | | House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
* Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke2008-05-191-1/+1
| | | | | | ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.