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authorTeravus Ovares2008-05-24 11:10:21 +0000
committerTeravus Ovares2008-05-24 11:10:21 +0000
commit375673ec903719f0225b182cb62aab153c86e04e (patch)
tree66ca3c7493119c47cc4488985f9535572a767e1c /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Implements selected object return. (diff)
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This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs51
1 files changed, 29 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index a284ba5..850962d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1690,31 +1690,32 @@ namespace OpenSim.Region.Environment.Scenes
1690 //returnstring += "</scene>\n"; 1690 //returnstring += "</scene>\n";
1691 1691
1692 1692
1693 CachedUserInfo userInfo = 1693
1694 CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
1695 if (userInfo != null)
1696 {
1697 LLUUID folderID = LLUUID.Zero;
1698
1699 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
1700 foreach (InventoryFolderBase flder in subrootfolders)
1701 {
1702 if (flder.Name == "Lost And Found")
1703 {
1704 folderID = flder.ID;
1705 break;
1706 }
1707 }
1708
1709 if (folderID == LLUUID.Zero)
1710 {
1711 folderID = userInfo.RootFolder.ID;
1712 }
1713 1694
1714 bool permissionToDelete = false; 1695 bool permissionToDelete = false;
1715 1696
1716 for (int i = 0; i < returnobjects.Length; i++) 1697 for (int i = 0; i < returnobjects.Length; i++)
1717 { 1698 {
1699 CachedUserInfo userInfo =
1700 CommsManager.UserProfileCacheService.GetUserDetails(returnobjects[i].OwnerID);
1701 if (userInfo != null)
1702 {
1703 LLUUID folderID = LLUUID.Zero;
1704
1705 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
1706 foreach (InventoryFolderBase flder in subrootfolders)
1707 {
1708 if (flder.Name == "Lost And Found")
1709 {
1710 folderID = flder.ID;
1711 break;
1712 }
1713 }
1714
1715 if (folderID == LLUUID.Zero)
1716 {
1717 folderID = userInfo.RootFolder.ID;
1718 }
1718 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(returnobjects[i].UUID, AgentId); 1719 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(returnobjects[i].UUID, AgentId);
1719 1720
1720 // If the user doesn't have permission, go on to the next one. 1721 // If the user doesn't have permission, go on to the next one.
@@ -1732,7 +1733,7 @@ namespace OpenSim.Region.Environment.Scenes
1732 1733
1733 InventoryItemBase item = new InventoryItemBase(); 1734 InventoryItemBase item = new InventoryItemBase();
1734 item.Creator = returnobjects[i].RootPart.CreatorID; 1735 item.Creator = returnobjects[i].RootPart.CreatorID;
1735 item.Owner = AgentId; 1736 item.Owner = returnobjects[i].OwnerID;
1736 item.ID = LLUUID.Random(); 1737 item.ID = LLUUID.Random();
1737 item.AssetID = asset.FullID; 1738 item.AssetID = asset.FullID;
1738 item.Description = asset.Description; 1739 item.Description = asset.Description;
@@ -1768,7 +1769,13 @@ namespace OpenSim.Region.Environment.Scenes
1768 // TODO: add the new fields (Flags, Sale info, etc) 1769 // TODO: add the new fields (Flags, Sale info, etc)
1769 1770
1770 userInfo.AddItem(item); 1771 userInfo.AddItem(item);
1771 1772
1773 ScenePresence notifyUser = GetScenePresence(item.Owner);
1774 if (notifyUser != null)
1775 {
1776 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
1777 }
1778
1772 SceneObjectGroup ObjectDeleting = returnobjects[i]; 1779 SceneObjectGroup ObjectDeleting = returnobjects[i];
1773 1780
1774 returnobjects[i] = null; 1781 returnobjects[i] = null;