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My fork of OpenSim for IG and MG, called SledjChisl.
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Scene.Inventory.cs
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2008-04-23
* Applying Mantis #1020 (Animations) - Thanks Melanie.
Adam Frisby
1
-19
/
+5
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-9
/
+7
2008-04-19
* Fix build break in previous revision
Justin Clarke Casey
1
-1
/
+1
2008-04-16
* Applying melanie's Landmark patch. Thanks Melanie!
Teravus Ovares
1
-1
/
+14
2008-04-10
* Updates BetaGridLikeMoneyModule
Teravus Ovares
1
-0
/
+11
2008-04-08
* Update code to use patched libsecondlife.dll which removes the problem wher...
Justin Clarke Casey
1
-1
/
+1
2008-04-07
more refactoring, this time on InventoryFolderBase
Sean Dague
1
-1
/
+1
2008-04-07
Refactor InventoryItemBase to do the following:
Sean Dague
1
-61
/
+61
2008-04-07
* Objects which have their name or description changed while within inventory...
Justin Clarke Casey
1
-40
/
+59
2008-04-07
* Preserve original creator's name when an object is given
Justin Clarke Casey
1
-2
/
+2
2008-04-07
* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar it...
Justin Clarke Casey
1
-4
/
+83
2008-04-03
* Resolve mantis 849
Justin Clarke Casey
1
-1
/
+1
2008-04-02
Minor: just some method comments
Justin Clarke Casey
1
-1
/
+1
2008-03-31
* Fix for mantis 131, 796
Justin Clarke Casey
1
-4
/
+14
2008-03-21
* Updated ray tracing code. It's now good enough to use when the XYZ vector...
Teravus Ovares
1
-0
/
+1
2008-03-18
Formatting cleanup.
Jeff Ames
1
-28
/
+25
2008-03-17
Fix a few mono compiler warnings. Minor cleanup.
Jeff Ames
1
-2
/
+2
2008-03-12
* Fix mantis 757.
Justin Clarke Casey
1
-20
/
+0
2008-03-07
* Temporary resolution for mantis #711
Justin Clarke Casey
1
-10
/
+19
2008-03-05
Change SceneObjectPart.LocalID to .LocalId to be case matching
Sean Dague
1
-3
/
+3
2008-03-03
* Applied patch 708 from devalnor. Thanks devalnor!
Teravus Ovares
1
-7
/
+38
2008-02-20
* Properly guard against the possibility that CopyInventoryItem doesn't get a...
Justin Clarke Casey
1
-5
/
+16
2008-02-20
* Eliminate AssetCache.CopyAsset()
Justin Clarke Casey
1
-32
/
+26
2008-02-20
Minor cleanup.
Jeff Ames
1
-3
/
+3
2008-02-18
Thank you very much Ahzzmandius for adding the support
Charles Krinke
1
-0
/
+45
2008-02-16
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
1
-4
/
+15
2008-02-13
Clean up more unnecessary String.Format calls
Jeff Ames
1
-4
/
+3
2008-02-13
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
1
-43
/
+6
2008-02-12
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
1
-8
/
+27
2008-02-12
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
1
-1
/
+1
2008-02-11
Tiny change to print out a warning in a situation which almost guaranteeably ...
Justin Clarke Casey
1
-3
/
+20
2008-02-11
* some refactoring on permissions
lbsa71
1
-3
/
+3
2008-02-10
The very beginnings of attachments (no detachments! :)
Dalien Talbot
1
-0
/
+10
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-38
/
+38
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-59
/
+60
2008-01-23
* Library scripts can now be dragged into prims
Justin Clarke Casey
1
-9
/
+28
2008-01-22
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
1
-1
/
+1
2008-01-21
Change misleading placeholder error messages for attempts to persist non-scri...
Justin Clarke Casey
1
-2
/
+2
2008-01-16
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
1
-7
/
+10
2008-01-15
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
1
-0
/
+1
2008-01-15
* Mother of all commits:
Adam Frisby
1
-1
/
+1
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
1
-30
/
+52
2008-01-07
Minor prim inventory method refactoring
Justin Clarke Casey
1
-1
/
+1
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
1
-3
/
+0
2008-01-07
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
1
-1
/
+0
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
1
-41
/
+15
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
1
-0
/
+13
2007-12-30
* This update rolls back the packetpool and LibSL changes. Please retest and...
Teravus Ovares
1
-2
/
+2
2007-12-29
* Extracted out old RezObject method placing at absolute pos without the rayt...
lbsa71
1
-0
/
+5
2007-12-28
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...
Teravus Ovares
1
-1
/
+16
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