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path: root/OpenSim/Region/Environment/Scenes/Primitive.cs (follow)
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* * Now we have boxes. Yay!lbsa712007-08-061-37/+37
* few small changes.MW2007-08-011-0/+2
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW2007-08-011-0/+3
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-3/+3
* * Primitives no longer walk around while being rescaled.Adam Frisby2007-07-291-19/+0
* * Experimental fix for random walking of resized prims.Adam Frisby2007-07-291-0/+5
* Commit 1/2Adam Frisby2007-07-291-1/+2
* * Started renaming world to Scenelbsa712007-07-261-20/+9
* * Some work in progress code: Inventory cache, start of inventory server/serv...MW2007-07-221-0/+10
* Added some Alert methods to Scene , and a console command handler. So from th...MW2007-07-191-1/+1
* * Removing more compiler warningsAdam Frisby2007-07-191-2/+0
* A script/custom application should be able to add a particle system to a prim...MW2007-07-181-1/+8
* Sculpted Prims should now work. MW2007-07-181-0/+18
* few small changesMW2007-07-181-1/+17
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-203/+244
* changed to native line ending encodingSean Dague2007-07-161-648/+648
* * More scripting enhancemnents and properties.Adam Frisby2007-07-151-0/+8
* Removed reference to Scene EventManager from primitive. In its place, primiti...MW2007-07-151-15/+29
* *Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen2007-07-141-10/+10
* *Added support for prim counting on parcelsmingchen2007-07-141-2/+24
* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-131-3/+15
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW2007-07-131-1/+1
* Changed simpleApp to use basic physics.MW2007-07-131-4/+12
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...lbsa712007-07-131-29/+7
* Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr...MW2007-07-121-1/+1
* Hopefully texturing prims should now work correctly.MW2007-07-111-1/+13
* Gird mode in sugilite should now work in so far as you should be able to logi...MW2007-07-101-19/+19
* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-30/+30
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...Adam Frisby2007-07-091-0/+35
* Fixed rotation editing of individual prims in a group. I think positioning an...MW2007-07-051-10/+68
* A bit more work on Building tools/support.MW2007-07-041-8/+116
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-14/+116
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+3
* Just committing this because I want my commit to be on the front page of www....MW2007-07-011-3/+3
* More work on SceneObject/Primitive and building (Linking is a work in progres...MW2007-07-011-6/+47
* Can change the name and description of a prim.MW2007-07-011-0/+13
* Started change to having SceneObject and then that having child Primitives wh...MW2007-07-011-438/+94
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+582