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path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs (follow)
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* * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tgl...Adam Frisby2008-04-231-0/+12
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-3/+4
* Thank you kindly krtaylor for a patch to solve:Charles Krinke2008-04-191-0/+11
* Thank you very much, Kmeisthax for:Charles Krinke2008-04-161-0/+44
* * Working towards notifying the client if the inventory service has failed, r...Justin Clarke Casey2008-04-141-5/+28
* * Nasty hack to reduce the incidence of spurious exceptions where a user dele...Justin Clarke Casey2008-04-071-1/+9
* * Resolve mantis 849Justin Clarke Casey2008-04-031-2/+7
* * Minor: If a user exists but has no inventory in standalone, automatically c...Justin Clarke Casey2008-03-311-0/+2
* * Fix problem where inventory code throws a swallowed exception on grid mode ...Justin Clarke Casey2008-03-311-1/+1
* * Adding log debugging messages and making others more explicitJustin Clarke Casey2008-03-191-1/+7
* * Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares2008-03-191-1/+1
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-171-1/+1
* * You can leave godmode if you want now.Teravus Ovares2008-03-141-1/+1
* * Added null root part guardlbsa712008-03-141-20/+7
* Attempt to fix mantis #741, could not replicate it myself. But the error was...MW2008-03-141-130/+137
* * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disapp...Justin Clarke Casey2008-03-131-0/+6
* * Fix mantis 757.Justin Clarke Casey2008-03-121-1/+1
* * Don't abort (and keep failing) the update if one Entity gives us an excepti...Justin Clarke Casey2008-03-121-1/+14
* Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague2008-03-051-2/+2
* Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson2008-03-041-0/+43
* Change handler001 through handler009 to moreCharles Krinke2008-03-021-4/+4
* * Moved all events except gridcomms and regioncomms over to Event Delegate in...Teravus Ovares2008-02-221-2/+4
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-201-0/+33
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-161-43/+38
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-1/+1
* * This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2008-02-121-0/+4
* * various minuscule code convention conformance fixeslbsa712008-02-121-0/+2
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+1
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-1/+1
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-0/+147
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-101-0/+1
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-101-3/+27
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-4/+4
* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-4/+24
* Converted logging to use log4net.Jeff Ames2008-02-051-7/+9
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-13/+17
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-161-1/+6
* * First pass at collidable linksetsTeravus Ovares2008-01-141-0/+1
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-1/+1
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-071-2/+3
* * Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares2007-12-281-2/+2
* * applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares2007-12-281-2/+2
* * Optimized usingslbsa712007-12-271-56/+67
* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-171-14/+52
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-141-1/+14
* * In our quest for sim heartbeat stats, we're a touch closer to accurate obje...Teravus Ovares2007-12-121-1/+1
* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-121-0/+6
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-2/+50