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path: root/OpenSim/Region/Environment/Scenes/EntityBase.cs (unfollow)
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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-253/+0
2008-11-26* Get rid of the phenomena where the avatar sometimes reverts to the stand an...Justin Clarke Casey1-1/+1
2008-11-01* Fix http://opensimulator.org/mantis/view.php?id=2517Justin Clarke Casey1-1/+1
2008-10-14* minor: Make it clear that non-scheduled updates can happen outside of the p...Justin Clarke Casey1-1/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-31/+30
2008-08-18Formatting cleanup.Jeff Ames1-2/+2
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey1-0/+9
2008-06-21* minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey1-1/+1
2008-05-16Formatting cleanup.Jeff Ames1-5/+5
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...Justin Clarke Casey1-3/+5
2008-05-01* Rolled back a few changes.Adam Frisby1-96/+97
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-97/+96
2008-05-01* You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares1-0/+2
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby1-6/+4
2008-03-26Removing redundant codeJohan Berntsson1-5/+0
2008-03-25* On Ray casting. Now returning the face normal of the collision face.Teravus Ovares1-2/+2
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-14* Added null root part guardlbsa711-1/+1
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson1-1/+90
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-08refactor - remove unused m_children from EntityBaseJustin Clarke Casey1-22/+4
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey1-1/+6
2007-12-27* Optimized usingslbsa711-4/+1
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-1/+1
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares1-0/+25
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+2
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-24* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ma...lbsa711-1/+1
2007-09-21* Removed unused LandRenegerated flaglbsa711-7/+0
2007-09-21* Continuing refactoring of presencelbsa711-1/+1
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-11/+10
2007-09-13Backup is now optional on classeslbsa711-7/+0
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW1-1/+1
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-1/+3
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-2/+3
2007-08-07Some more work on new Sceneobject. MW1-2/+2
2007-08-01few small changes.MW1-8/+14
2007-07-26* Started renaming world to Scenelbsa711-34/+13
2007-07-18few small changesMW1-1/+7
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-8/+8
2007-07-16changed to native line ending encodingSean Dague1-142/+142
2007-07-10Gird mode in sugilite should now work in so far as you should be able to logi...MW1-2/+2
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-7/+7
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...Adam Frisby1-0/+10
2007-07-04A bit more work on Building tools/support.MW1-1/+1
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+2
2007-07-01Can change the name and description of a prim.MW1-0/+1