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path: root/OpenSim/Region/Environment/ParcelManager.cs (follow)
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* *Updated getParcel to accept floats as well. This helps in finding the parcel...mingchen2007-07-141-7/+14
* *Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen2007-07-141-2/+9
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-2/+49
* *Added support for prim counting on parcelsmingchen2007-07-141-7/+110
* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-1/+1
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-13/+7
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-23/+31
* Chat/Shout/etc should be working againMW2007-07-131-2/+2
* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-3/+3
* *Parcel updates are now sent to users over newly subdivided areas and users o...mingchen2007-07-121-12/+19
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-4/+16
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-6/+4
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+6
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-2/+2
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+892