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path: root/OpenSim/Region/Environment/ParcelManager.cs (unfollow)
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2007-07-14*Updated getParcel to accept floats as well. This helps in finding the parcel...mingchen1-7/+14
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen1-2/+9
2007-07-14*Added support for simwide area and simwide prim count for parcelsmingchen1-2/+49
2007-07-14*Added support for prim counting on parcelsmingchen1-7/+110
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa711-1/+1
2007-07-13*Moved the OnSignificantClientMovement event to ScenePresence.mingchen1-13/+7
2007-07-13*Reworked parcel joining to work the same way as LL's method.mingchen1-23/+31
2007-07-13Chat/Shout/etc should be working againMW1-2/+2
2007-07-13* Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby1-3/+3
2007-07-12*Parcel updates are now sent to users over newly subdivided areas and users o...mingchen1-12/+19
2007-07-12*Parcel and estate support fully restored into Sugilitemingchen1-4/+16
2007-07-12*Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen1-6/+4
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+6
2007-07-02Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby1-2/+2
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot t...mingchen1-4/+4