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* Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares2008-05-151-1/+7
| | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
* * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares2008-05-151-8/+85
| | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-142-19/+16
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey2008-05-141-2/+4
| | | | | | | | repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+9
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* * Added standard copyright and removed un-necessary using of ↵Teravus Ovares2008-05-141-1/+0
| | | | libsecondlife.Packets
* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-142-38/+15
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* Formatting cleanup.Jeff Ames2008-05-144-42/+36
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* * Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares2008-05-141-0/+1
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-142-1/+10
| | | | | * Down to 65 warnings.
* * Removed 19 warningsTeravus Ovares2008-05-143-4/+4
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* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-142-27/+23
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* * Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares2008-05-141-0/+7
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* * Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares2008-05-141-1/+8
| | | | .NET throws a different error then mono does. Thanks Melanie!
* *Locked objects can now be unlockedmingchen2008-05-131-1/+1
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* *Locked objects now delete after accepting warning as expectedmingchen2008-05-131-9/+9
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* * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby2008-05-131-2/+2
| | | | fixing a really dumb bug.
* *Complete redo of the permissions modulemingchen2008-05-135-378/+545
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* my last patch didn't actually get the sun to possition correctly, butSean Dague2008-05-121-3/+5
| | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
* move the sun based on localtime instead of utc. Now it won't set for me atSean Dague2008-05-121-4/+10
| | | | | | 3pm any more.
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-121-22/+53
| | | | | | | This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
* Update svn properties.Jeff Ames2008-05-112-763/+763
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* * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares2008-05-111-0/+5
| | | | shouts, 'This is my sim, get out!'
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-112-0/+759
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-21/+12
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-19/+8
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* * Experiment in Zerocoding.Teravus Ovares2008-05-102-0/+6
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* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-092-10/+1
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* * Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey2008-05-091-4/+4
| | | | | | | | ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
| | | | | * Minor tweak to Permissions/PermissionsModule.cs
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-082-43/+59
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-269/+329
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* *Fixed bug causing Object Duplication to not correctly follow permissionsmingchen2008-05-071-1/+4
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* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-071-1/+10
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-47/+179
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* De-tabify source.Jeff Ames2008-05-061-3/+3
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* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-063-17/+66
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-065-195/+167
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* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-054-7/+701
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-052-227/+38
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-9/+21
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* Update svn properties.Jeff Ames2008-05-044-952/+952
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* * Reformatted EstateManagementModuleAdam Frisby2008-05-041-61/+48
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* * Updating some file locations.Adam Frisby2008-05-044-396/+402
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* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-29/+1
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-042-497/+196
| | | | | | | allowed! *Started cleaning up the land module
* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-031-1/+1
| | | | prefixes
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.