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authormingchen2008-05-07 17:33:57 +0000
committermingchen2008-05-07 17:33:57 +0000
commit6551f17966975081ac9b9f4c3b19d33e9d2c69a5 (patch)
tree24fee3acb4381334e3e4cdc46712e20d63803839 /OpenSim/Region/Environment/Modules
parentFrom: Kurt Taylor <krtaylor@us.ibm.com> (diff)
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*Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 75e9e57..5203b94 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -140,12 +140,21 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
140 return false; 140 return false;
141 } 141 }
142 142
143 public virtual bool CanRezObject(LLUUID user, LLVector3 position) 143 public virtual bool CanRezObject(LLUUID user, LLVector3 position, int objectCount)
144 { 144 {
145 bool permission = false; 145 bool permission = false;
146 146
147
148
147 string reason = "Insufficient permission"; 149 string reason = "Insufficient permission";
148 150
151 //Perform ExternalChecks first!
152 bool results = m_scene.ExternalChecks.ExternalChecksCanRezObject(objectCount, user, position);
153 if (results == false)
154 {
155 return false;
156 }
157
149 ILandObject land = m_scene.LandChannel.GetLandObject(position.X, position.Y); 158 ILandObject land = m_scene.LandChannel.GetLandObject(position.X, position.Y);
150 if (land == null) return false; 159 if (land == null) return false;
151 160