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* Minor cleanupJeff Ames2007-12-131-4/+0
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* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-131-46/+15
| | | | to handle starting/stopping of the typing animation.
* From Michael Osias (IBM)Sean Dague2007-12-122-3/+318
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-121-1/+8
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* A few minor changes/additions/fixes.MW2007-12-111-1/+1
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* refactor SunModule a bit to make more sensibleSean Dague2007-12-111-7/+12
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* added copyright noticesJeff Ames2007-12-112-0/+56
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* default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague2007-12-101-1/+1
| | | | | | | can still change this in the config file if you want something different.
* Changed how TextureDownloadModule is initialised, due to some weird ↵MW2007-12-101-4/+10
| | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
* more work on texture downloading.MW2007-12-101-100/+176
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* refactored ChatModule a bit.Jeff Ames2007-12-102-92/+51
| | | | | misc cleanup and code convention fixes.
* removed old debugging code from IM and chat modulesJeff Ames2007-12-092-7/+0
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* Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW2007-12-072-16/+17
| | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-071-48/+15
| | | | | | | ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-072-5/+5
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* added one more command to the console help.Jeff Ames2007-12-071-2/+1
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-3/+3
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* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-4/+2
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
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* Fixed bug in Appearance update in AvatarFactoryModule.MW2007-12-031-15/+18
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* Some refactoringMW2007-12-031-7/+9
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* minor meaningless changesJeff Ames2007-12-031-25/+24
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* Just for Cfk!MW2007-12-021-1/+1
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* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-10/+10
| | | | | a few other bits of refactoring.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-021-16/+83
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* small bit of refactoringMW2007-12-011-1/+11
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* Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW2007-12-011-0/+30
| | | | | | | | | | | a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+1
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-3/+3
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* cleaned up some mono compiler warningsJeff Ames2007-11-183-4/+4
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* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-181-1/+1
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-0/+4
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* enable typing animation for chat, maybeJeff Ames2007-11-121-53/+71
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* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
| | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
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* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-2/+3
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* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-081-7/+7
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* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
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* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-071-0/+178
| | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-051-48/+51
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-042-2/+2
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* * Diuerse beavtificatemslbsa712007-11-012-2/+2
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-302-2/+2
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-3017-317/+328
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2910-9/+11
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-294-14/+204
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-291-57/+57
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-262-0/+59
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* remove debug lineSean Dague2007-10-231-1/+1
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