aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules
diff options
context:
space:
mode:
authorMW2007-11-18 11:11:44 +0000
committerMW2007-11-18 11:11:44 +0000
commit7f996448647e2703b82ea750bd38196fe5cea838 (patch)
tree2a44306e80f955d3381562b49d121413b53b8512 /OpenSim/Region/Environment/Modules
parentFor every problem there's a solution that is simple, neat and wrong. (diff)
downloadopensim-SC_OLD-7f996448647e2703b82ea750bd38196fe5cea838.zip
opensim-SC_OLD-7f996448647e2703b82ea750bd38196fe5cea838.tar.gz
opensim-SC_OLD-7f996448647e2703b82ea750bd38196fe5cea838.tar.bz2
opensim-SC_OLD-7f996448647e2703b82ea750bd38196fe5cea838.tar.xz
Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 01a55fb..87d6231 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules 37namespace OpenSim.Region.Environment.Modules
38{ 38{
39 //this is first attempt to start breaking the mess thats called the assetcache up. 39 //this is a first attempt, to start breaking the mess thats called the assetcache up.
40 // basically this should be the texture sending (to clients) code moved out of assetcache 40 // basically this should be the texture sending (to clients) code moved out of assetcache
41 //and some small clean up 41 //and some small clean up
42 // but on first tests it didn't seem to work very well so is currently not in use. 42 // but on first tests it didn't seem to work very well so is currently not in use.