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* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-082-43/+59
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-269/+329
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* *Fixed bug causing Object Duplication to not correctly follow permissionsmingchen2008-05-071-1/+4
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* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-071-1/+10
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-47/+179
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* De-tabify source.Jeff Ames2008-05-061-3/+3
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* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-063-17/+66
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-065-195/+167
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* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-054-7/+701
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-052-227/+38
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-9/+21
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* Update svn properties.Jeff Ames2008-05-044-952/+952
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* * Reformatted EstateManagementModuleAdam Frisby2008-05-041-61/+48
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* * Updating some file locations.Adam Frisby2008-05-044-396/+402
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* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-29/+1
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-042-497/+196
| | | | | | | allowed! *Started cleaning up the land module
* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-031-1/+1
| | | | prefixes
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-1/+1
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-031-1/+1
| | | | | | * Remove old framework asset transactions files which were region modularized
* *Moved EstateManager into a region modulemingchen2008-05-031-0/+744
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-032-3/+79
| | | | does not regenerate until you're dead!
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-022-21/+13
| | | | are in.
* * Rolled back a few changes.Adam Frisby2008-05-0136-232/+263
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0136-263/+232
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-0111-14/+11
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0176-16470/+16470
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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+59
| | | | | * Written some unit tests for Terrain Module as an example.
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-303-153/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-3035-2060/+2149
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* * And moreAdam Frisby2008-04-303-0/+241
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* * Commiting a bunch of missed files.Adam Frisby2008-04-3046-0/+6986
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* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-302-0/+443
| | | | | * Attached.
* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-3078-16880/+8880
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-301-0/+3
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* * Disabled IntergridModule until a Mono bug can be isolated.Adam Frisby2008-04-291-11/+18
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* * One more attempted fix.Adam Frisby2008-04-291-1/+2
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* * Made a change to InterGrid module to prevent duplicate registrations.Adam Frisby2008-04-292-8/+14
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* * Implemented new InterRegion comms method in the form of InterregionModuleAdam Frisby2008-04-293-0/+225
| | | | | | * Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work. * Tackling that next.
* Stuck an exception handler in the friends routine until I have time to debug ↵Teravus Ovares2008-04-291-4/+14
| | | | | | | it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten. It isn't critical data atm though.
* Committing Dee100's balance update patch with a few bug fixes and a twist. ↵Teravus Ovares2008-04-291-1/+27
| | | | Thanks Dee100!
* * Lash up mantis 1064 - nre thrown in LandObject.sendLandObjectOwners()Justin Clarke Casey2008-04-281-13/+36
| | | | | | | * From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people * I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now. I don't regard this mantis as resolved.
* * Added String(FileExtension) property to ITerrainLoader to allow us to ↵Adam Frisby2008-04-278-6/+46
| | | | | | | determine which file extension this loader is capable of handling. * Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
* * Committing Mantis #1061 - llRegionSay and llSetPrimitiveParams ↵Adam Frisby2008-04-261-20/+19
| | | | implementations. Thanks Melanie!
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-243-278/+278
| | | | | | Please adjust your editors to not use hard tabs.
* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-231-2/+10
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* * Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares2008-04-231-2/+119
| | | | | | | the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
* * Get rid of missing texture notification drop messages for now - obscuring ↵Justin Clarke Casey2008-04-231-3/+7
| | | | too many other debug messages.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-231-0/+3
| | | | | | Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows