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* * Minor: fix doc glitchJustin Clarke Casey2008-04-031-1/+1
* * Adding request time limiting strategy for texture requests, though this isn...Justin Clarke Casey2008-04-031-4/+12
* changing more references to OpenSim.DataSean Dague2008-04-022-3/+3
* Set default terrain to complete flat terrain (at 26 height). Even flat terrai...MW2008-04-021-6/+7
* * Updating the version of the ODE library. (big update). The Mac library nee...Teravus Ovares2008-04-021-1/+7
* a few small changesMW2008-04-011-7/+7
* * Fix for terrain issue whereby loading or manipulating a terrain item from t...Adam Frisby2008-03-311-0/+2
* Update svn properties.Jeff Ames2008-03-312-363/+363
* * Quick fix. Re-enabled some code which registers the Terrain Module's Comman...Adam Frisby2008-03-301-1/+1
* **Big ass update warning**Adam Frisby2008-03-308-38/+574
* * Minor log message fix per mantis 829Justin Clarke Casey2008-03-291-1/+1
* Re-enabled terrain texture generation for the world map. Adam can clean up/ s...MW2008-03-292-1/+57
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-281-8/+16
* checking that these two files are commented outMW2008-03-252-3/+3
* Moved Avatar appearance Factory to its own project so that the reference to M...MW2008-03-252-4/+7
* * Refactored out circular reference in Region.Environment <-> Framework.Data....lbsa712008-03-251-1/+1
* Comment out unused private methods.Jeff Ames2008-03-253-137/+141
* Fix a few compiler warnings.Jeff Ames2008-03-252-3/+1
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-03-241-113/+146
* * Refactor: Genericise request limit strategies and move to OpenSim.Framework...Justin Clarke Casey2008-03-241-60/+30
* Implements llGetParcelPrimOwners()alondria2008-03-231-0/+14
* * Added a little more stability for getting the object list from the parcel b...Teravus Ovares2008-03-231-3/+17
* Update svn properties.Jeff Ames2008-03-223-1857/+1857
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-223-0/+1857
* * Downgrade 'texture not found' message to DEBUG and stop putting out 'alread...Justin Clarke Casey2008-03-221-7/+7
* * Reducing spam on console so we only notify once if we're dropping repeated ...Justin Clarke Casey2008-03-221-22/+29
* * Minor log message changeJustin Clarke Casey2008-03-221-1/+1
* * Small adjust to last commit's logging so we only print out one warning when...Justin Clarke Casey2008-03-211-3/+6
* * If a client session requests the same texture more than n times (currently ...Justin Clarke Casey2008-03-211-11/+19
* Comment out an unused 'str' and add a WriteLine to useCharles Krinke2008-03-211-1/+4
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+1
* * Print a warning every 20 times a client requests a texture that it should a...Justin Clarke Casey2008-03-191-23/+43
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-191-0/+3
* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-191-2/+2
* Formatting cleanup.Jeff Ames2008-03-182-58/+64
* Formatting cleanup.Jeff Ames2008-03-1849-1515/+1473
* Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2008-03-183-14/+86
* * Move missing texture request forward so that we don't actually ask the Asse...Justin Clarke Casey2008-03-171-21/+26
* * Reduce the annoyingness of clients that continually request unfound texture...Justin Clarke Casey2008-03-171-6/+34
* * Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby2008-03-141-3/+6
* Update svn properties.Jeff Ames2008-03-145-265/+265
* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly fl...Adam Frisby2008-03-1410-213/+336
* some hackery with the VectorRenderModule to let you pass in a canvasSean Dague2008-03-131-2/+13
* remove the rex based voice chat. No current client implements this,Sean Dague2008-03-134-716/+0
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-122-3/+3
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-122-1/+4
* Update svn properties.Jeff Ames2008-03-121-51/+51
* * Updated Terrain ModuleAdam Frisby2008-03-121-3/+3
* * Refactored some terrain brushes to move out some common functions into Terr...Adam Frisby2008-03-1210-122/+79