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* Split agent updates into two messages: full update and position+camera ↵diva2009-01-032-10/+73
| | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
* * Move EventQueueGetModule to the EventQueue namespaceJustin Clarke Casey2009-01-021-1/+2
| | | | | | * Not going to move EventQueueHelper as of now since the subsequent direct references to the module namespace would seem to somewhat defeat the point
* * refactor: move event queue module code to its own folderJustin Clarke Casey2009-01-022-0/+0
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* Major changes in interregion communications. This breaks compatibility with ↵diva2009-01-012-27/+198
| | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
* Beginning of true REST style for interregion comms, SendChildAgentUpdate ↵diva2008-12-311-7/+92
| | | | only. Agents are now resources accessed at http://<host>:<port>/agent/<uuid>/[action/]. PUT is SendChildAgentUpdate.
* Folded HG regionhandle lookup into the normal RESTInterregionComms, to avoid ↵diva2008-12-312-87/+4
| | | | proliferation of "modes".
* * Remove mono compiler warningsJustin Clarke Casey2008-12-301-3/+5
| | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
* * Implement saving of region settings in OAR filesJustin Clarke Casey2008-12-308-20/+374
| | | | | | | | * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
* Making the default choice for InterregionComms work, and removing an ↵diva2008-12-303-4/+9
| | | | unnecessary console debug message.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-305-524/+524
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* Changing the default Comms module to be RESTComms, in case none is specified ↵diva2008-12-293-3/+3
| | | | in OpenSim.ini. RESTComms is a super-set of LocalComms. Calls to local regions do no use REST, they use internal function calls.
* This is a beefy commit containing the communication modules that implement ↵diva2008-12-293-0/+522
| | | | SendChildAgentUpdate. This commit has only the modules, but not their usage. It should be harmless.
* First commit in a series of commits for Interregion REST comms. This one ↵diva2008-12-291-111/+0
| | | | simply deletes the skeleton module that Melanie kindly placed for me to start working on this.
* Demonstration code for modular comms. No user functionalityMelanie Thielker2008-12-281-4/+33
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* * Fixes missing sculpt texture assets from oar files as detailed on mantis ↵Teravus Ovares2008-12-261-0/+2
| | | | 2971 by thomax
* Prevent exception in terrain module if just the word terrain is entered at ↵idb2008-12-261-0/+5
| | | | the console. Fixes Mantis #2915
* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+17
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* Better test on EQ shutdown. diva2008-12-241-1/+4
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+4
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* Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.csMelanie Thielker2008-12-231-0/+82
| | | | | | | Creates a nonshared region module publishing IInterregionComms, to send data of type InterregionData to another region directly.
* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+12
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* * Remove mono compiler warningJustin Clarke Casey2008-12-231-5/+4
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* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-231-3/+1
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-3/+20
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-232-5/+24
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-221-0/+9
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* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-221-0/+8
| | | | directly, rather than needing Scene to know about it
* * Refactor: Move some code into separate methods in FriendsModuleJustin Clarke Casey2008-12-221-49/+83
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* Fix date format of the birthdates to conform to what the client expectsMelanie Thielker2008-12-221-1/+2
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* Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW2008-12-221-228/+0
| | | | been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
* One more small mod in EQ: there is no need to subscribe to the OnLogout ↵diva2008-12-221-1/+1
| | | | event, because things in the EQ get shutdown OnClientClosed.
* One more check on closing EQs.diva2008-12-221-1/+2
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* On closing EQs, make sure to wait for the viewer to fetch the last events.diva2008-12-221-0/+4
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* Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke2008-12-211-1/+1
| | | | | | | Improves map image representation.
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-0/+1
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* The previous fix for the EQ might have been too radical, and some early ↵diva2008-12-191-15/+4
| | | | events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
| | | | | module. This expands the colors you can use.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+72
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* Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva2008-12-191-5/+44
| | | | we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-192-3/+31
| | | | module
* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-196-135/+13
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-192-53/+7
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-193-8/+128
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* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker2008-12-181-8/+3
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* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-181-0/+97
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* This may fix mantis #2855. There was a race condition on the ↵diva2008-12-181-9/+49
| | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
* Stop hacked godmode from being able to actually move other people'sMelanie Thielker2008-12-181-0/+4
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* * Catch a WebException in the LoadImageURLModuleTeravus Ovares2008-12-181-33/+40
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* This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva2008-12-181-1/+4
| | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.