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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+12
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* * Remove mono compiler warningJustin Clarke Casey2008-12-231-5/+4
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* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-231-3/+1
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-3/+20
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-232-5/+24
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-221-0/+9
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* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-221-0/+8
| | | | directly, rather than needing Scene to know about it
* * Refactor: Move some code into separate methods in FriendsModuleJustin Clarke Casey2008-12-221-49/+83
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* Fix date format of the birthdates to conform to what the client expectsMelanie Thielker2008-12-221-1/+2
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* Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW2008-12-221-228/+0
| | | | been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
* One more small mod in EQ: there is no need to subscribe to the OnLogout ↵diva2008-12-221-1/+1
| | | | event, because things in the EQ get shutdown OnClientClosed.
* One more check on closing EQs.diva2008-12-221-1/+2
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* On closing EQs, make sure to wait for the viewer to fetch the last events.diva2008-12-221-0/+4
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* Mantis#2860. Thank you kindly, Thomax for a patch that:Charles Krinke2008-12-211-1/+1
| | | | | | | Improves map image representation.
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-0/+1
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* The previous fix for the EQ might have been too radical, and some early ↵diva2008-12-191-15/+4
| | | | events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
* let you specify a hex number as the color in the vector renderingSean Dague2008-12-191-1/+11
| | | | | module. This expands the colors you can use.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+72
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* Fix for more child agent mismanagement (like #2846). On enqueueing events, ↵diva2008-12-191-5/+44
| | | | we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue.
* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-192-3/+31
| | | | module
* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-196-135/+13
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-192-53/+7
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-193-8/+128
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* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Fix and streamline the RegionHandshake stuff for estate managersMelanie Thielker2008-12-181-8/+3
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* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-181-0/+97
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* This may fix mantis #2855. There was a race condition on the ↵diva2008-12-181-9/+49
| | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
* Stop hacked godmode from being able to actually move other people'sMelanie Thielker2008-12-181-0/+4
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* * Catch a WebException in the LoadImageURLModuleTeravus Ovares2008-12-181-33/+40
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* This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva2008-12-181-1/+4
| | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
* * minor: Comment out high volume 'Getting MapItems' messagesJustin Clarke Casey2008-12-171-15/+15
| | | | | | * make worldmap module log tags consistent
* * minor: Remove unused AppearanceTableMapper as pointed out by jonc in ↵Justin Clarke Casey2008-12-171-0/+1
| | | | http://opensimulator.org/mantis/view.php?id=2843
* * Simply friends code by only sending notifications to a newly logged on ↵Justin Clarke Casey2008-12-171-20/+23
| | | | | | | | user for other users who are online. * No need to send offline notifications since the client assumes this (and future clients should be able to do the same).
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-172-3/+16
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Stop users taking a copy of a in world prim that contains inventory items ↵MW2008-12-171-0/+10
| | | | that have no copy permission set.
* Added a check to CanDuplicateObject(), to stop duplicating prims that ↵MW2008-12-171-0/+4
| | | | contains inventory items that you don't have permission to copy
* Stop owners from duplicating no-copy objects in-worldMelanie Thielker2008-12-171-0/+7
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* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-151-0/+9
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* Removed some instances of "<3 OpenSim Developers" (why were they there?) ↵MW2008-12-151-3/+3
| | | | being in alert messages from the LandManagementModile.
* Adds the "Send Teleport" moduleMelanie Thielker2008-12-141-0/+174
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* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+3
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* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-142-9/+22
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * minor: Downgrade friends module 'client logging out' notice from error to ↵Justin Clarke Casey2008-12-121-1/+1
| | | | debug
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-111-1/+1
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* * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-101-6/+6
| | | | | | | | | | | | | | * This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
* * Enable agent to agent transfer of inventory foldersJustin Clarke Casey2008-12-091-5/+0
| | | | | | * It should now be possible to give an entire folder to another avatar instead of just single items at a time
* * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2008-12-091-0/+46
| | | | | | | | | * This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!
* * minor: remove some old logging messagesJustin Clarke Casey2008-12-091-4/+0
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* * minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey2008-12-041-1/+1
| | | | couple of commits ago
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-042-35/+95
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets