aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/World (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * You can set the sun phase via the estate tools now. It doesn't persist ↵Teravus Ovares2008-05-301-15/+16
| | | | across reboots though.
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-304-19/+57
| | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-303-4/+276
|
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-304-5/+78
|
* * Read all files from tar archiveJustin Clarke Casey2008-05-302-11/+55
| | | | | | * No reload functionality implemented yet
* * Fixed a dangling event hook that I added.Teravus Ovares2008-05-302-6/+67
| | | | | * Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation )
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-304-177/+177
|
* * Added helper method to the Sun module to Get the Linden hour based on the ↵Teravus Ovares2008-05-302-1/+18
| | | | math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools.
* * Updated sun module to only send sun updates to root agents. Because it ↵Teravus Ovares2008-05-301-3/+54
| | | | was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby.
* * Caches UUIDName requestsTeravus Ovares2008-05-291-2/+46
| | | | | | * Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
* * Fixed a slight issue with the LLRAW exporter.Adam Frisby2008-05-282-3/+4
| | | | | | * Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
|
* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-282-3/+5
|
* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-285-11/+182
| | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
* * Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2008-05-282-6/+37
| | | | | | | * Fix nre where the asset couldn't be found * Not ready yet
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Formatting cleanup.Jeff Ames2008-05-283-76/+76
|
* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
|
* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
|
* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
|
* * Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey2008-05-272-1/+186
| | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
| | | | | * This is to allow other region modules to install Terrain Effects.
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
| | | | | | * No user functionality yet
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby2008-05-261-26/+44
| | | | which dramatically speeds up exports.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+2
| | | | | that creates the event handler chain ready to hook by script engines
* * Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2008-05-262-54/+118
| | | | | | | | requesting * No user functionality yet
* * Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey2008-05-261-1/+14
| | | | | | | | prims * no user functionality yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-253-25/+25
|
* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-251-9/+27
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-252-1/+44
|
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-242-1/+7
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-241-1/+1
| | | | basis that they all take SOG parameters to improve code readability for now
* * Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2008-05-242-0/+6
| | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
* * Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey2008-05-242-10/+54
| | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet
* This enables return from the parcel object owner display.Teravus Ovares2008-05-244-24/+100
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Implements selected object return.Teravus Ovares2008-05-241-25/+45
| | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-232-868/+965
|
* Thank you kindly, Melanie, for:Charles Krinke2008-05-231-1/+2
| | | | | | | Nothing huge, but the new button code for producing a new script does well, but the script will not allow for name change once created. It reverts back to new script.
* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-222-0/+121
|
* Add copyright notices.Jeff Ames2008-05-203-7/+86
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-181-0/+7
| | | | half tiny amount implemented.
* * Tweaked patch mantis 1302 and committing it.Teravus Ovares2008-05-172-3/+18
|
* Formatting cleanup.Jeff Ames2008-05-1610-94/+94
|
* Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares2008-05-151-1/+7
| | | | | | | | propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
* * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares2008-05-151-8/+85
| | | | | | | Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-142-19/+16
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
|
* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+9
|
* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-141-0/+6
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.