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authorTeravus Ovares2008-05-25 20:50:45 +0000
committerTeravus Ovares2008-05-25 20:50:45 +0000
commitc20f7d6171a9df151c3ccde063336338da9ae322 (patch)
treea6093b52da4093e3b692771a421ce4a55052d24b /OpenSim/Region/Environment/Modules/World
parentThank you very much, Melanie for a patch that: (diff)
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* A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs36
1 files changed, 27 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index d3aa4aa..ab5898d 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -313,12 +313,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
313 } 313 }
314 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 314 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
315 { 315 {
316 Dictionary<uint, float> colliders = m_scene.PhysicsScene.GetTopColliders(); 316 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
317 317
318 List<LandStatReportItem> collidera = new List<LandStatReportItem>(); 318 if (reportType == 1)
319 lock (colliders) 319 {
320 SceneData = m_scene.PhysicsScene.GetTopColliders();
321 }
322 else if (reportType == 0)
320 { 323 {
321 foreach (uint obj in colliders.Keys) 324 SceneData = m_scene.m_innerScene.GetTopScripts();
325 }
326
327 List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
328 lock (SceneData)
329 {
330 foreach (uint obj in SceneData.Keys)
322 { 331 {
323 SceneObjectPart prt = m_scene.GetSceneObjectPart(obj); 332 SceneObjectPart prt = m_scene.GetSceneObjectPart(obj);
324 if (prt != null) 333 if (prt != null)
@@ -332,21 +341,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
332 lsri.LocationX = sog.AbsolutePosition.X; 341 lsri.LocationX = sog.AbsolutePosition.X;
333 lsri.LocationY = sog.AbsolutePosition.Y; 342 lsri.LocationY = sog.AbsolutePosition.Y;
334 lsri.LocationZ = sog.AbsolutePosition.Z; 343 lsri.LocationZ = sog.AbsolutePosition.Z;
335 lsri.Score = colliders[obj]; 344 lsri.Score = SceneData[obj];
336 lsri.TaskID = sog.UUID; 345 lsri.TaskID = sog.UUID;
337 lsri.TaskLocalID = sog.LocalId; 346 lsri.TaskLocalID = sog.LocalId;
338 lsri.TaskName = sog.GetPartName(obj); 347 lsri.TaskName = sog.GetPartName(obj);
339 lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID); 348 lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
340 349 if (filter.Length != 0)
350 {
351 if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
352 {
353 }
354 else
355 {
356 continue;
357 }
358 }
341 359
342 collidera.Add(lsri); 360 SceneReport.Add(lsri);
343 } 361 }
344 } 362 }
345 } 363 }
346 364
347 } 365 }
348 } 366 }
349 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)collidera.Count,collidera.ToArray()); 367 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
350 368
351 } 369 }
352 370