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* * On an archive load, make the master avatar the owner of all scene objects ↵Justin Clarke Casey2008-07-141-0/+11
| | | | for now
* * For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey2008-07-141-0/+5
| | | | deleted by default
* Patch #9150Melanie Thielker2008-07-142-9/+78
| | | | | | Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
* Patch #9149Melanie Thielker2008-07-142-49/+29
| | | | | | Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
* Patch #9147Melanie Thielker2008-07-143-66/+84
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* * Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey2008-07-133-8/+19
| | | | | | | | this before (doh) * Not quite perfect yet
* * Elminate most of the debugging log output from the archive commandsJustin Clarke Casey2008-07-125-33/+35
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* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-123-8/+19
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* * Make archive default tar file modes more permissiveJustin Clarke Casey2008-07-121-1/+1
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* * Start compressing archivesJustin Clarke Casey2008-07-124-34/+30
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* Patches #9143 and #9144 (Mantis #1723)Melanie Thielker2008-07-121-1/+1
| | | | | | | | | | Changes the permissions module to make scripts permissive only when intended Adds security checks to asset transfers to prevent hacked clients fron requesting script sources. Adds security checks to llClientView to verify all aspects of ownership and permissions for inventory based script retrieval.
* * Oops, turn off permissions debugging I stupidly hardcodedJustin Clarke Casey2008-07-111-1/+1
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* * Put an info entry in the log if permissions are being bypassedJustin Clarke Casey2008-07-111-1/+10
| | | | | | * might help to diagnose mantis 1712
* corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW2008-07-091-1/+1
| | | | parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
* * Don't fail the archive operation if exceptions are encountered while ↵Justin Clarke Casey2008-07-081-34/+42
| | | | analyzing prims
* * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa712008-07-081-1/+11
| | | | IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
* * Changed casing of some archaic methods to conform with code standardslbsa712008-07-084-25/+25
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* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-074-9/+24
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* * switch terrain archiving to raw32 rather than png to avoid unnecessary ↵Justin Clarke Casey2008-07-071-1/+1
| | | | posterization. Thanks to Adam for the tip.
* * In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey2008-07-061-1/+39
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* * refactor: archiver code clean up so that it's more readable for the next ↵Justin Clarke Casey2008-07-061-20/+43
| | | | functionality addition
* * extend archiving asset analysis to clothingJustin Clarke Casey2008-07-041-9/+9
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* * On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey2008-07-041-1/+20
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* * refactor: break out archiver's combined sync-async asset request routine ↵Justin Clarke Casey2008-07-041-25/+37
| | | | ready for analysis of inventory item types other than objects
* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-032-4/+10
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* *.Raw files should now be loadable using "terrain load-tile" functionalitymingchen2008-07-031-2/+61
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* *Parcel Claim date is no longer Epoch (Jan 1, 1970). Now shows the actual ↵mingchen2008-07-031-1/+2
| | | | creation/reclaim/sale date.
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-022-1/+36
| | | | information right now.
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
| | | | | | * Reintroducing asset type but this time in a long form, and with _ rather than .
* Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW2008-07-013-4/+21
| | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
* properly explaining each #pragma warning disableDr Scofield2008-06-302-6/+11
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
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* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-2912-44/+264
| | | | | | | | and from files * Should be making use of this in the next revisions
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-282-1/+8
| | | | | not break trunk.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+4
| | | | | * Added IClientAPI.SendTexture stub.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-274-21/+25
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* * Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey2008-06-273-32/+69
| | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-273-8/+11
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* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-272-11/+18
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-271-1/+1
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* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-271-1/+1
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* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
| | | | | | | * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-263-1/+27
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* added the flag param to IClientAPI.SendMapBlockMW2008-06-252-4/+4
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* first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW2008-06-251-1/+2
| | | | OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-253-4/+77
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* Minor formatting cleanup.Jeff Ames2008-06-251-4/+1
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* Mantis#1569. Thank you kindly, Nebadon for a patch thatCharles Krinke2008-06-231-2/+2
| | | | | | | addresses: Rotation of terrains varies between all the formats, Raw and R32 seem to be the same, while PNG, JPG, BMP all seem to be rotated 180 degrees different.