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authorMW2008-06-25 19:33:19 +0000
committerMW2008-06-25 19:33:19 +0000
commit7a9922af27658ac570517df530dd7c2cf6d6dded (patch)
treef086664feaf6e917184b929bfc111e901f4359bc /OpenSim/Region/Environment/Modules/World
parentmake lots of properties virtual, which lets nhibernate do (diff)
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Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs75
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs4
3 files changed, 77 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index eccaa78..a851cad 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -950,8 +950,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
950 950
951 return true; 951 return true;
952 } 952 }
953
954
955 } 953 }
956 954
957} 955}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
index 1399960..53d03fc 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
@@ -27,6 +27,11 @@
27 27
28using OpenSim.Framework; 28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30using System;
31using System.Text;
32using System.Xml;
33using System.IO;
34using System.Xml.Serialization;
30 35
31namespace OpenSim.Region.Environment.Modules.World.Terrain 36namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 37{
@@ -151,5 +156,75 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
151 156
152 return copy; 157 return copy;
153 } 158 }
159
160 public string SaveToXmlString()
161 {
162 XmlWriterSettings settings = new XmlWriterSettings();
163 settings.Encoding = Encoding.UTF8;
164 using (StringWriter sw = new StringWriter())
165 {
166 using (XmlWriter writer = XmlWriter.Create(sw, settings))
167 {
168 WriteXml(writer);
169 }
170 string output = sw.ToString();
171 return output;
172 }
173 }
174
175 private void WriteXml(XmlWriter writer)
176 {
177 writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
178 ToXml(writer);
179 writer.WriteEndElement();
180 }
181
182 public void LoadFromXmlString(string data)
183 {
184 StringReader sr = new StringReader(data);
185 XmlTextReader reader = new XmlTextReader(sr);
186 reader.Read();
187
188 ReadXml(reader);
189 reader.Close();
190 sr.Close();
191 }
192
193 private void ReadXml(XmlReader reader)
194 {
195 reader.ReadStartElement("TerrainMap");
196 FromXml(reader);
197 }
198
199 private void ToXml(XmlWriter xmlWriter)
200 {
201 float[] mapData = GetFloatsSerialised();
202 byte[] buffer = new byte[mapData.Length * 4];
203 for (int i = 0; i < mapData.Length; i++)
204 {
205 byte[] value = BitConverter.GetBytes(mapData[i]);
206 Array.Copy(value, 0, buffer, (i * 4), 4);
207 }
208 XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
209 serializer.Serialize(xmlWriter, buffer);
210 }
211
212 private void FromXml(XmlReader xmlReader)
213 {
214 XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
215 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
216 int index = 0;
217
218 for (int y = 0; y < Height; y++)
219 {
220 for (int x = 0; x < Width; x++)
221 {
222 float value;
223 value = BitConverter.ToSingle(dataArray, index);
224 index += 4;
225 this[x, y] = (double)value;
226 }
227 }
228 }
154 } 229 }
155} \ No newline at end of file 230} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
index c8d2ef6..5287517 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
166 { 166 {
167 List<MapBlockData> mapBlocks; 167 List<MapBlockData> mapBlocks;
168 168
169 mapBlocks = m_scene.CommsManager.GridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); 169 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
170 avatarPresence.ControllingClient.SendMapBlock(mapBlocks); 170 avatarPresence.ControllingClient.SendMapBlock(mapBlocks);
171 171
172 lock (cachedMapBlocks) 172 lock (cachedMapBlocks)
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
244 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) 244 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
245 { 245 {
246 List<MapBlockData> mapBlocks; 246 List<MapBlockData> mapBlocks;
247 mapBlocks = m_scene.CommsManager.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4); 247 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
248 remoteClient.SendMapBlock(mapBlocks); 248 remoteClient.SendMapBlock(mapBlocks);
249 } 249 }
250 public Hashtable OnHTTPGetMapImage(Hashtable keysvals) 250 public Hashtable OnHTTPGetMapImage(Hashtable keysvals)