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* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-081-2/+2
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* - removed some unnecessary conversions (double -> double)Homer Horwitz2008-10-081-2/+2
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* Mantis#2354. Thank you kindly, Tglion for a patch that:Charles Krinke2008-10-081-0/+24
| | | | | | | | | The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 seem to be incorrect or it isn't the average? Mhhh... So the terrain build -> Flaten Sphere is unuseable. I have put in a patch that contains a workaround while the main problem is not solved.
* * Re-enables map item requests.Teravus Ovares2008-10-081-51/+261
| | | | | | | | * Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
* warning squashingDr Scofield2008-10-081-3/+3
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* * Disabling mapitem requests for surrounding regions as it's probably using ↵Teravus Ovares2008-10-071-6/+6
| | | | up a lot of threads right now when regions are inaccessable
* * Apply http://opensimulator.org/mantis/view.php?id=1207Justin Clarke Casey2008-10-0715-115/+168
| | | | | | | * Implmements llModifyLand() and a check for the "Allow others to terraform flag" * Thanks tglion!
* From: chris yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-071-0/+13
| | | | | | | | | | | | | If you use load-oar to transfer region data from one sim to another then currently inventory items can be left with unknown owner permission which results in them being no-mod/no-copy for everyone. The attached patch fixes things up so if the owner uuid does not exist on the destination system then it assigns ownership (and the creator for completeness) to the master avatar id. This will make it much more practical to share copies of regions :-)
* * Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2008-10-061-1/+1
| | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
* * Made Mapitems more failure friendlyTeravus Ovares2008-10-061-10/+86
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* Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker2008-10-062-0/+16
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* Exclude attachments from parcel prim countsMelanie Thielker2008-10-061-1/+1
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* MapItems/Green DotsTeravus Ovares2008-10-061-19/+63
| | | | | | * Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you) * For all local requests, the region will check itself instead of going to it's web service. (optimization)
* Revert r6697 patch as the build fails.Charles Krinke2008-10-0615-168/+115
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-0615-115/+168
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-061-0/+1
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* * Green dots on the mainmap for avatar.Teravus Ovares2008-10-062-0/+174
| | | | | | * Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
* Plumb in the DirPlacesReply packetMelanie Thielker2008-10-051-0/+4
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* Plumb packet DirPlacesQuery for search moduleMelanie Thielker2008-10-041-0/+2
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* Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz2008-10-041-2/+36
| | | | | | | | instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+1
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* Add the missing bits for the new region-search:Homer Horwitz2008-10-031-24/+33
| | | | | | | | | | | | | | | | - Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* Mantis #1360Melanie Thielker2008-10-031-2/+3
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-1/+6
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz2008-10-021-0/+119
| | | | | | | | | regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+4
| | | | | | - Implemented llMapDestination.
* Add two more default script engine paramsMelanie Thielker2008-09-301-1/+1
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* Add the default script engine to the script creation from archive loadingMelanie Thielker2008-09-301-1/+1
| | | | | | to make scripts loaded from oar start
* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-282-0/+24
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-281-0/+9
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* * Patch from JHurlimanTeravus Ovares2008-09-265-84/+55
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-261-4/+4
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* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-262-27/+29
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* * Adds some WindTeravus Ovares2008-09-252-0/+260
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* Add a module selection option for the MapImage Module as wellMelanie Thielker2008-09-241-0/+6
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* Correct a capitalization errorMelanie Thielker2008-09-241-1/+1
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* Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker2008-09-241-0/+9
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* Update svn properties, formatting cleanup.Jeff Ames2008-09-231-1/+1
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* Small fix to eliminate a beauty spotMelanie Thielker2008-09-231-1/+1
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-1/+65
| | | | | | it was meant to. No functional changes, just better code
* Move script and notecard open perms checks from ClientView to theMelanie Thielker2008-09-221-2/+127
| | | | | | perms module
* Remove comment in perms module after consulting with awebbMelanie Thielker2008-09-221-6/+2
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* Fix a small logic error in my perms module changesMelanie Thielker2008-09-221-1/+1
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* Create CanEditObjectInventory to preserve the abilityMelanie Thielker2008-09-221-0/+20
| | | | | | | to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-212-2/+2
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* Minor formatting cleanup.Jeff Ames2008-09-162-2/+2
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* From: mike pitman <pitman@us.ibm.com>Dr Scofield2008-09-167-8/+17
| | | | | | | | | | | | | | | | | | New patch (terrainedit2.patch) is attached that passes unit tests ( and in fact supplies the new unit test to pass..:) The previous failure was due to the change of the brush size to be linear instead of exponential, and the fact that the test parameters were assuming the exponentional brush size. This patch also removes dependency on 'duration' argument for adjustment step size. This should address the widely differing reports of instability with terrain editing. Note: 'doing this right' implies ultimately reading the parameters from the ini file, which this patch does not do.
* reverting r6302Dr Scofield2008-09-153-6/+3
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* From: mike pitman <pitman@us.ibm.com>Dr Scofield2008-09-153-3/+6
| | | | | | | | | | | | | fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.