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authorTeravus Ovares2008-10-03 09:53:49 +0000
committerTeravus Ovares2008-10-03 09:53:49 +0000
commit8de395d379ba3278b2160b66dd8da7f973a2cf10 (patch)
tree58d3f43d7ef9d9d6a48c189cd7d607e54dcbcded /OpenSim/Region/Environment/Modules/World
parentReintroduces the discovery mechanism to use llRequestSimulatorData("", 128) (diff)
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* EventQueueGet is now working.
* Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapSearchModule.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapSearchModule.cs
index 9a522ff..1a15585 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapSearchModule.cs
@@ -83,7 +83,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
83 // TODO currently, this only returns one region per name. LL servers will return all starting with the provided name. 83 // TODO currently, this only returns one region per name. LL servers will return all starting with the provided name.
84 RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName); 84 RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName);
85 // fetch the mapblock of the named sim. We need this anyway (we have the map open, and just jumped to the sim), 85 // fetch the mapblock of the named sim. We need this anyway (we have the map open, and just jumped to the sim),
86 // so there shouldn't be any penalty for that. 86 // so there shouldn't be any penalty for that.
87 if (info == null)
88 {
89 m_log.Warn("[MAPSEARCHMODULE]: Got Null Region Question!");
90 return;
91 }
87 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)info.RegionLocX, 92 List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)info.RegionLocX,
88 (int)info.RegionLocY, 93 (int)info.RegionLocY,
89 (int)info.RegionLocX, 94 (int)info.RegionLocX,