Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update svn properties. | Jeff Ames | 2008-06-05 | 1 | -25/+25 |
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* | * refactor: rename now inaccurate textureUuids to assetUuids | Justin Clarke Casey | 2008-06-05 | 1 | -5/+5 |
| | | | | | | * 5000 commits in this repository! | ||||
* | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 2008-06-05 | 4 | -13/+34 |
| | | | | | | * Not yet ready for public use | ||||
* | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 2008-06-05 | 4 | -7/+7 |
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* | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 2008-06-04 | 3 | -19/+199 |
| | | | | | | * However, still not actually archiving anything except textures | ||||
* | Update svn properties. | Jeff Ames | 2008-06-04 | 1 | -129/+129 |
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* | * Start writing out assets metadata file for archiver | Justin Clarke Casey | 2008-06-04 | 2 | -17/+132 |
| | | | | | | * Ignoring it on reload as of yet | ||||
* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 6 | -94/+94 |
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* | * experimental: archive out and reload textures within a prim's inventory | Justin Clarke Casey | 2008-06-03 | 1 | -0/+9 |
| | | | | | | * no other prim items are archived yet | ||||
* | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 2008-06-03 | 3 | -6/+5 |
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* | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -1/+13 |
| | | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | ||||
* | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -2/+11 |
| | | | | not all faces have the same texture | ||||
* | * Fixes a bug saving the current sun phase to the estate_settings file. | Teravus Ovares | 2008-06-02 | 2 | -2/+10 |
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* | Update svn properties. | Jeff Ames | 2008-06-01 | 1 | -45/+45 |
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* | * Fix build break by eliminating remaining IScenePermissions references - ↵ | Justin Clarke Casey | 2008-06-01 | 1 | -3/+1 |
| | | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method | ||||
* | * Updates permission module so that GenericCommunicationPermission returns ↵ | Teravus Ovares | 2008-06-01 | 1 | -2/+3 |
| | | | | true. Instant messages, inventory transfers use this.. and it was always returning false. | ||||
* | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 2008-05-31 | 1 | -2/+0 |
| | | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | ||||
* | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 2008-05-31 | 3 | -3/+35 |
| | | | | | | * No user functionality yet | ||||
* | * If you check fixed sun, in the estate tools 'terrain tab', the sun will ↵ | Teravus Ovares | 2008-05-30 | 1 | -1/+8 |
| | | | | fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server) | ||||
* | * You can set the sun phase via the estate tools now. It doesn't persist ↵ | Teravus Ovares | 2008-05-30 | 1 | -15/+16 |
| | | | | across reboots though. | ||||
* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 4 | -19/+57 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | ||||
* | * Crudely migrate SceneXmlLoader into the Serializer module | Justin Clarke Casey | 2008-05-30 | 3 | -4/+276 |
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* | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 2008-05-30 | 4 | -5/+78 |
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* | * Read all files from tar archive | Justin Clarke Casey | 2008-05-30 | 2 | -11/+55 |
| | | | | | | * No reload functionality implemented yet | ||||
* | * Fixed a dangling event hook that I added. | Teravus Ovares | 2008-05-30 | 2 | -6/+67 |
| | | | | | * Added a Non-finite avatar position reset. This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work. ( I've only been able to reproduce this error once on my development workstation ) | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-30 | 4 | -177/+177 |
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* | * Added helper method to the Sun module to Get the Linden hour based on the ↵ | Teravus Ovares | 2008-05-30 | 2 | -1/+18 |
| | | | | math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools. | ||||
* | * Updated sun module to only send sun updates to root agents. Because it ↵ | Teravus Ovares | 2008-05-30 | 1 | -3/+54 |
| | | | | was sending updates to both root and child agents, you'll still get sun jitter until this revision is adopted by every region nearby. | ||||
* | * Caches UUIDName requests | Teravus Ovares | 2008-05-29 | 1 | -2/+46 |
| | | | | | | * Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread. | ||||
* | * Fixed a slight issue with the LLRAW exporter. | Adam Frisby | 2008-05-28 | 2 | -3/+4 |
| | | | | | | * Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process. | ||||
* | * Minor: Another small log adjustment | Justin Clarke Casey | 2008-05-28 | 1 | -1/+1 |
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* | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 2008-05-28 | 2 | -3/+5 |
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* | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 2008-05-28 | 5 | -11/+182 |
| | | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | ||||
* | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 2008-05-28 | 2 | -6/+37 |
| | | | | | | | * Fix nre where the asset couldn't be found * Not ready yet | ||||
* | Mantis#1406. Thank you kindly, Xantor for a patch that: | Charles Krinke | 2008-05-28 | 1 | -1/+1 |
| | | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-28 | 3 | -76/+76 |
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* | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 2008-05-28 | 1 | -187/+187 |
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* | * Include prims.xml file in archive | Justin Clarke Casey | 2008-05-27 | 2 | -5/+17 |
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* | * Add .jp2 extension to archived textures | Justin Clarke Casey | 2008-05-27 | 1 | -1/+1 |
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* | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 2008-05-27 | 2 | -1/+186 |
| | | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | ||||
* | * Added new InstallPlugin interface to ITerrainModule. | Adam Frisby | 2008-05-27 | 2 | -10/+22 |
| | | | | | * This is to allow other region modules to install Terrain Effects. | ||||
* | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 2008-05-27 | 1 | -116/+187 |
| | | | | | | * No user functionality yet | ||||
* | * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵ | Adam Frisby | 2008-05-26 | 1 | -26/+44 |
| | | | | which dramatically speeds up exports. | ||||
* | Thank you kindly, Melanie for a patch for script reset | Charles Krinke | 2008-05-26 | 1 | -0/+2 |
| | | | | | that creates the event handler chain ready to hook by script engines | ||||
* | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -54/+118 |
| | | | | | | | | requesting * No user functionality yet | ||||
* | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 2008-05-26 | 1 | -1/+14 |
| | | | | | | | | prims * no user functionality yet | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-25 | 3 | -25/+25 |
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* | * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵ | Teravus Ovares | 2008-05-25 | 1 | -9/+27 |
| | | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab. | ||||
* | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 2008-05-25 | 2 | -1/+44 |
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* | * Refactor: Collapse some multiple remove object paths | Justin Clarke Casey | 2008-05-24 | 1 | -1/+1 |
| | | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects |