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* Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz2008-10-041-2/+36
| | | | | | | | instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+1
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* Add the missing bits for the new region-search:Homer Horwitz2008-10-031-24/+33
| | | | | | | | | | | | | | | | - Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* Mantis #1360Melanie Thielker2008-10-031-2/+3
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-1/+6
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz2008-10-021-0/+119
| | | | | | | | | regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
* - Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz2008-10-011-0/+4
| | | | | | - Implemented llMapDestination.
* Add two more default script engine paramsMelanie Thielker2008-09-301-1/+1
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* Add the default script engine to the script creation from archive loadingMelanie Thielker2008-09-301-1/+1
| | | | | | to make scripts loaded from oar start
* Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke2008-09-282-0/+24
| | | | | | | | | Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
* Add some methods to allow modules so set client view optionsMelanie Thielker2008-09-281-0/+9
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* * Patch from JHurlimanTeravus Ovares2008-09-265-84/+55
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-261-4/+4
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* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-262-27/+29
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* * Adds some WindTeravus Ovares2008-09-252-0/+260
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* Add a module selection option for the MapImage Module as wellMelanie Thielker2008-09-241-0/+6
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* Correct a capitalization errorMelanie Thielker2008-09-241-1/+1
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* Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker2008-09-241-0/+9
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* Update svn properties, formatting cleanup.Jeff Ames2008-09-231-1/+1
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* Small fix to eliminate a beauty spotMelanie Thielker2008-09-231-1/+1
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-1/+65
| | | | | | it was meant to. No functional changes, just better code
* Move script and notecard open perms checks from ClientView to theMelanie Thielker2008-09-221-2/+127
| | | | | | perms module
* Remove comment in perms module after consulting with awebbMelanie Thielker2008-09-221-6/+2
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* Fix a small logic error in my perms module changesMelanie Thielker2008-09-221-1/+1
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* Create CanEditObjectInventory to preserve the abilityMelanie Thielker2008-09-221-0/+20
| | | | | | | to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-212-2/+2
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* Minor formatting cleanup.Jeff Ames2008-09-162-2/+2
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* From: mike pitman <pitman@us.ibm.com>Dr Scofield2008-09-167-8/+17
| | | | | | | | | | | | | | | | | | New patch (terrainedit2.patch) is attached that passes unit tests ( and in fact supplies the new unit test to pass..:) The previous failure was due to the change of the brush size to be linear instead of exponential, and the fact that the test parameters were assuming the exponentional brush size. This patch also removes dependency on 'duration' argument for adjustment step size. This should address the widely differing reports of instability with terrain editing. Note: 'doing this right' implies ultimately reading the parameters from the ini file, which this patch does not do.
* reverting r6302Dr Scofield2008-09-153-6/+3
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* From: mike pitman <pitman@us.ibm.com>Dr Scofield2008-09-153-3/+6
| | | | | | | | | | | | | fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.
* Remove the cruft of accessing a private member of another module's classMelanie Thielker2008-09-132-0/+15
| | | | | | | from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-0/+1
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-101-1/+1
| | | | | Fix unreachable code due to typo in llDetectedGroup.
* * Adds OnGenericMessage and SendGenericMessage functionality to IClientAPI.Adam Frisby2008-09-091-1/+7
| | | | | * Please don't break the build. *fingers crossed*
* Update svn properties, formatting cleanup.Jeff Ames2008-09-093-7/+7
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* fix: warnings from libomvDr Scofield2008-09-081-0/+4
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* Mantis #2142Melanie Thielker2008-09-071-1/+1
| | | | | | | Thank you, HomerHorwitz, for a patch that fixes landmark teleport and about landmarks with the new OMV types.
* Mantis #2133Melanie Thielker2008-09-064-6/+6
| | | | | | | Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-0626-458/+447
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* clean up and fixing a typo.Dr Scofield2008-09-031-1/+1
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* Mantis #2072Melanie Thielker2008-09-011-1/+14
| | | | | | | Griefer protection! When running without serverside permissions, let only the owner edit attachments. Having everyone able to do it just isn't right.
* * Oops, add landmarks to region archive loading/savingJustin Clarke Casey2008-08-302-1/+9
| | | | | | * Hopefully this will resolve mantis 2049
* Update svn properties, formatting cleanup.Jeff Ames2008-08-286-30/+26
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* * On loading archives, report an error if an asset does not have the ↵Justin Clarke Casey2008-08-262-45/+61
| | | | expected filename format
* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-251-0/+10
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-241-1/+4
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-225-182/+704
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-0/+10
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim