aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/World/WorldMap (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-56/+56
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-56/+56
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-56/+56
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-2/+2
|
* Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames2008-11-061-43/+32
|
* * Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey2008-11-041-20/+28
| | | | there is a problm in the world map module rather than bringing down the whole server.
* * Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey2008-11-041-10/+1
| | | | grid services
* * Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey2008-11-041-1/+11
| | | | module from crashing the entire server
* * Add root agent list/check for mapitem requests.Teravus Ovares2008-10-191-9/+52
|
* Clean up webmap-generation a bit:Homer Horwitz2008-10-091-17/+3
| | | | | | | - Remove some duplicated code - Avoid unnecessary allocation of variables/values if only used once anyway.
* * Re-enables map item requests.Teravus Ovares2008-10-081-51/+261
| | | | | | | | * Puts remote requests in a single worker thread * Worker thread only starts when there are agents to serve * When there are no agents to serve, it shuts down * A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
* warning squashingDr Scofield2008-10-081-3/+3
|
* * Disabling mapitem requests for surrounding regions as it's probably using ↵Teravus Ovares2008-10-071-6/+6
| | | | up a lot of threads right now when regions are inaccessable
* * Made Mapitems more failure friendlyTeravus Ovares2008-10-061-10/+86
|
* MapItems/Green DotsTeravus Ovares2008-10-061-19/+63
| | | | | | * Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you) * For all local requests, the region will check itself instead of going to it's web service. (optimization)
* * Green dots on the mainmap for avatar.Teravus Ovares2008-10-061-0/+168
| | | | | | * Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
* Added immediate TP failure message for TPs to regions that aren't there,Homer Horwitz2008-10-041-2/+36
| | | | | | | | instead of the 130s timeout somewhere. Additionally, mark the map-tile as offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer problem (just relogin).
* Add the missing bits for the new region-search:Homer Horwitz2008-10-031-24/+33
| | | | | | | | | | | | | | | | - Added lookup in the data-layer - MySQL works - SQLite doesn't have a grid-db, so it won't work there - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-) - Added the plumbing up to OGS1GridServices. This speaks with the grid-server via XMLRPC. - Modified MapSearchModule to use the new data. It's backward compatible; if used with an old grid-server, it just returns one found region instead of a list. - Refactored a bit. Note: This updates data, grid-server and region code. No new files.
* * EventQueueGet is now working.Teravus Ovares2008-10-031-1/+6
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz2008-10-021-0/+119
| | | | | | | | | regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
* Add a module selection option for the MapImage Module as wellMelanie Thielker2008-09-241-0/+6
|
* Correct a capitalization errorMelanie Thielker2008-09-241-1/+1
|
* Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker2008-09-241-0/+9
|
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-064-81/+85
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-283-24/+20
|
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-224-180/+702
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* Update svn properties, formatting cleanup.Jeff Ames2008-08-191-46/+18
|
* * maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares2008-08-181-4/+7
|
* * Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares2008-08-181-10/+177
| | | | projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
* * Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares2008-08-181-20/+65
| | | | | | | using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
* * Text/comment cleanup in MapImageModuleTeravus Ovares2008-08-181-30/+6
|
* Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2008-08-181-76/+78
|
* Formatting cleanup.Jeff Ames2008-08-182-28/+19
|
* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-3/+409
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* added the flag param to IClientAPI.SendMapBlockMW2008-06-251-3/+3
|
* first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW2008-06-251-1/+2
| | | | OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-2/+2
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* * Increase WEBMAP tile jpeg quality.Teravus Ovares2008-06-171-1/+29
| | | | | * I'm not sure if this method works on Linux.. but I guess I'll find out :P
* * Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares2008-06-161-1/+80
| | | | | | | | | * Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-131-3/+3
| | | | hard-coded port numbers.
* * Split the World Map code into a module.Teravus Ovares2008-06-121-0/+239
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* Update svn properties.Jeff Ames2008-05-041-166/+166
|
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-0/+167
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.