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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-191-7/+9
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* Make newly created prims be the correct groupMelanie Thielker2008-11-171-1/+1
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* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-1/+1
| | | | | | Too many fixes to list.
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-141-1/+1
| | | | descriptive of what it actually does
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-19/+18
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-151-6/+6
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* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-5/+12
| | | | | | Change the tree populator module to supply a sensible value
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-241-1/+1
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-241-1/+1
| | | | basis that they all take SOG parameters to improve code readability for now
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-6/+3
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Rolled back a few changes.Adam Frisby2008-05-011-2/+2
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-2/+2
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-1/+1
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-250/+250
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-40/+43
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* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-301-0/+248
* Attached.