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* Revert r6697 patch as the build fails.Charles Krinke2008-10-0614-157/+108
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* Mantis#1207. Thank you, TGlion for a patch that addresses:Charles Krinke2008-10-0614-108/+157
| | | | | | | | | | Implementation of llModifyLand() and There is a bug on permission-check of land-terraforming: x an y-coordinates are interchanged on function-call ExternalChecksCanTerraformLand. Correct: x is west, and y is north. 2) Missing check of "Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
* Minor formatting cleanup.Jeff Ames2008-09-162-2/+2
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* From: mike pitman <pitman@us.ibm.com>Dr Scofield2008-09-167-8/+17
| | | | | | | | | | | | | | | | | | New patch (terrainedit2.patch) is attached that passes unit tests ( and in fact supplies the new unit test to pass..:) The previous failure was due to the change of the brush size to be linear instead of exponential, and the fact that the test parameters were assuming the exponentional brush size. This patch also removes dependency on 'duration' argument for adjustment step size. This should address the widely differing reports of instability with terrain editing. Note: 'doing this right' implies ultimately reading the parameters from the ini file, which this patch does not do.
* reverting r6302Dr Scofield2008-09-153-6/+3
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* From: mike pitman <pitman@us.ibm.com>Dr Scofield2008-09-153-3/+6
| | | | | | | | | | | | | fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-221-2/+2
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* Formatting cleanup.Jeff Ames2008-08-1811-56/+56
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* Minor formatting cleanup.Jeff Ames2008-08-071-2/+2
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* * Added a check for Infinite or NaN values before updating a heightfield. ↵Adam Frisby2008-07-281-0/+4
| | | | This may slow down terraforming when it debug mode - feedback appreciated.
* *Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen2008-07-251-12/+12
| | | | | | | HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
* Mantis#1544. Thank you kindly, Jonc, for a patch that:Charles Krinke2008-07-211-2/+8
| | | | | | | | | | Terrain revert using the PaintBrushes appears to work OK, however when using 'apply to selection' the RevertArea FloodEffect calculates the revert height incorrectly unless the strength passed in from the viewer is 1.0 Attaching a patch to correctly reset the selected area to the heights in the revertmap.
* Patch #9147Melanie Thielker2008-07-141-2/+2
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-032-4/+10
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* *.Raw files should now be loadable using "terrain load-tile" functionalitymingchen2008-07-031-2/+61
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* * Allow terrains to be loaded and saved from streams as well as directly to ↵Justin Clarke Casey2008-06-2912-44/+264
| | | | | | | | and from files * Should be making use of this in the next revisions
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-0/+75
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* Minor formatting cleanup.Jeff Ames2008-06-251-4/+1
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* Mantis#1569. Thank you kindly, Nebadon for a patch thatCharles Krinke2008-06-231-2/+2
| | | | | | | addresses: Rotation of terrains varies between all the formats, Raw and R32 seem to be the same, while PNG, JPG, BMP all seem to be rotated 180 degrees different.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-3/+78
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares2008-06-141-1/+3
| | | | | | | | | same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
* * Fixed a slight issue with the LLRAW exporter.Adam Frisby2008-05-282-3/+4
| | | | | | * Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues. * Made a tweak to the Terrain Plugin loading process.
* Formatting cleanup.Jeff Ames2008-05-281-1/+1
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* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
| | | | | * This is to allow other region modules to install Terrain Effects.
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby2008-05-261-26/+44
| | | | which dramatically speeds up exports.
* Add copyright notices.Jeff Ames2008-05-202-4/+58
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* Formatting cleanup.Jeff Ames2008-05-166-17/+17
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* * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby2008-05-131-2/+2
| | | | fixing a really dumb bug.
* * Minor tweak to TerrainChannelAdam Frisby2008-05-091-6/+7
| | | | | * Minor tweak to Permissions/PermissionsModule.cs
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-081-1/+1
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-1/+1
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* * Updating some file locations.Adam Frisby2008-05-041-1/+1
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* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0325-280/+100
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Rolled back a few changes.Adam Frisby2008-05-018-12/+13
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-018-13/+12
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0137-4119/+4119
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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+59
| | | | | * Written some unit tests for Terrain Module as an example.
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-33/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-304-7/+3
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* * Commiting a bunch of missed files.Adam Frisby2008-04-3036-0/+4134