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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-3/+20
| | | | code in the SoundModule
* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-221-0/+8
| | | | directly, rather than needing Scene to know about it
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+72