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authorJustin Clarke Casey2008-12-23 17:54:13 +0000
committerJustin Clarke Casey2008-12-23 17:54:13 +0000
commitcce1b096dbd8aba46c405b7654d67d3ba96de33a (patch)
treeae8208af8343d8d82df1343038855e1d3c91eba0 /OpenSim/Region/Environment/Modules/World/Sound
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* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Sound')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs23
1 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
index 7c89466..4547480 100644
--- a/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs
@@ -61,20 +61,37 @@ namespace OpenSim.Region.Environment.World.Sound
61 client.OnSoundTrigger += TriggerSound; 61 client.OnSoundTrigger += TriggerSound;
62 } 62 }
63 63
64 public virtual void PlayAttachedSound(
65 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
66 {
67 foreach (ScenePresence p in m_scene.GetAvatars())
68 {
69 double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
70 if (dis > 100.0) // Max audio distance
71 continue;
72
73 // Scale by distance
74 gain = (float)((double)gain*((100.0 - dis) / 100.0));
75
76 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
77 }
78 }
79
64 public virtual void TriggerSound( 80 public virtual void TriggerSound(
65 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle) 81 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
66 { 82 {
67 foreach (ScenePresence p in m_scene.GetAvatars()) 83 foreach (ScenePresence p in m_scene.GetAvatars())
68 { 84 {
69 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 85 double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
70 if (dis > 100.0) // Max audio distance 86 if (dis > 100.0) // Max audio distance
71 continue; 87 continue;
72 88
73 // Scale by distance 89 // Scale by distance
74 gain = (float)((double)gain*((100.0 - dis) / 100.0)); 90 gain = (float)((double)gain*((100.0 - dis) / 100.0));
91
75 p.ControllingClient.SendTriggeredSound( 92 p.ControllingClient.SendTriggeredSound(
76 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 93 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
77 } 94 }
78 } 95 }
79 } 96 }
80} 97}