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path: root/OpenSim/Region/Environment/Modules/World/Sound/SoundModule.cs (follow)
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ...Justin Clarke Casey2008-12-231-3/+20
* * Like most other modules, make the sound module register for its event direc...Justin Clarke Casey2008-12-221-0/+8
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+72