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path: root/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs (follow)
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* Formatting cleanup.Jeff Ames2008-08-181-2/+2
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* Minor formatting cleanup.Jeff Ames2008-08-071-2/+2
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* Addresses Mantis #1886Melanie Thielker2008-08-041-4/+7
| | | | | | | | Forces the landmark and menu flags to be always set, like in previous releases. This will cause the parcel based restriction on setting landmarks to have no effect, until it is implemented properly
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-66/+66
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-3/+3
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* Patch #9151Melanie Thielker2008-07-181-1/+5
| | | | | | Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
* Patch #9149Melanie Thielker2008-07-141-1/+1
| | | | | | Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
* Patch #9147Melanie Thielker2008-07-141-3/+11
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* * Changed casing of some archaic methods to conform with code standardslbsa712008-07-081-5/+5
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* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-2/+41
| | | | override the default method of calculating how many prims a parcel can have.
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-3/+3
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* * Fixes endless loop in the Land Module when selecting any object.Teravus Ovares2008-05-241-0/+3
| | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-23/+63
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Implements selected object return.Teravus Ovares2008-05-241-25/+45
| | | | | * If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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* *Complete redo of the permissions modulemingchen2008-05-131-35/+47
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-061-1/+1
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-4/+4
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-224/+35
| | | | libsecondlife.packets
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+5
| | | | does not regenerate until you're dead!
* * Rolled back a few changes.Adam Frisby2008-05-011-15/+15
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-15/+15
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-927/+927
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-121/+106
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* * Commiting a bunch of missed files.Adam Frisby2008-04-301-0/+943