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authorTeravus Ovares2008-05-24 21:13:44 +0000
committerTeravus Ovares2008-05-24 21:13:44 +0000
commitcd79be569cf74c7bead86305caed1f9050d0db8c (patch)
tree2ab1d7b8222959615c8b845ba89d7ba0b09aa37c /OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
parent* Get the xml2 entities serialization representation in the archiver module (diff)
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* Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandObject.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 1a83f60..2f4f971 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -751,12 +751,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land
751 landData.ownerPrims = 0; 751 landData.ownerPrims = 0;
752 landData.otherPrims = 0; 752 landData.otherPrims = 0;
753 landData.selectedPrims = 0; 753 landData.selectedPrims = 0;
754
755
754 lock (primsOverMe) 756 lock (primsOverMe)
755 primsOverMe.Clear(); 757 primsOverMe.Clear();
756 } 758 }
757 759
758 public void addPrimToCount(SceneObjectGroup obj) 760 public void addPrimToCount(SceneObjectGroup obj)
759 { 761 {
762
760 LLUUID prim_owner = obj.OwnerID; 763 LLUUID prim_owner = obj.OwnerID;
761 int prim_count = obj.PrimCount; 764 int prim_count = obj.PrimCount;
762 765