| Commit message (Collapse) | Author | Age | Files | Lines |
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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override the default method of calculating how many prims a parcel can have.
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There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
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*Removed hardcoded permissions checks
*Added permissions checks where needed
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*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
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the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
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libsecondlife.packets
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* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
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