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path: root/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs (follow)
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* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-0/+9
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* Remove the cruft of accessing a private member of another module's classMelanie Thielker2008-09-131-0/+10
| | | | | | | from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-6/+6
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-2/+2
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-0/+16
| | | | override the default method of calculating how many prims a parcel can have.
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+7
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* *Refactor of the LandManagementModule that allows OpenSim to run without itmingchen2008-05-231-850/+28
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* Formatting cleanup.Jeff Ames2008-05-161-4/+4
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* *Complete redo of the permissions modulemingchen2008-05-131-2/+15
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-091-10/+0
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-061-7/+2
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-181/+153
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* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-3/+3
| | | | libsecondlife.packets
* * Rolled back a few changes.Adam Frisby2008-05-011-15/+15
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-15/+15
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-999/+999
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-186/+178
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* * Commiting a bunch of missed files.Adam Frisby2008-04-301-0/+1008