diff options
*Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs index 341412a..2a28283 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs | |||
@@ -79,16 +79,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
79 | { | 79 | { |
80 | m_scene = scene; | 80 | m_scene = scene; |
81 | landIDList.Initialize(); | 81 | landIDList.Initialize(); |
82 | |||
83 | m_scene.EventManager.OnNewPresence += handleNewPresence; | ||
84 | } | ||
85 | |||
86 | private void handleNewPresence(ScenePresence avatar) | ||
87 | { | ||
88 | if (avatar.IsChildAgent) | ||
89 | { | ||
90 | avatar.OnSignificantClientMovement += handleSignificantClientMovement; | ||
91 | } | ||
92 | } | 82 | } |
93 | 83 | ||
94 | #region Land Object From Storage Functions | 84 | #region Land Object From Storage Functions |