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* * Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey2008-07-132-7/+18
* * Elminate most of the debugging log output from the archive commandsJustin Clarke Casey2008-07-125-33/+35
* * On archive loading, tell the user how many objects we are ignoring because ...Justin Clarke Casey2008-07-121-3/+13
* * Make archive default tar file modes more permissiveJustin Clarke Casey2008-07-121-1/+1
* * Start compressing archivesJustin Clarke Casey2008-07-124-34/+30
* * Don't fail the archive operation if exceptions are encountered while analyz...Justin Clarke Casey2008-07-081-34/+42
* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-071-2/+10
* * switch terrain archiving to raw32 rather than png to avoid unnecessary post...Justin Clarke Casey2008-07-071-1/+1
* * In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey2008-07-061-1/+39
* * refactor: archiver code clean up so that it's more readable for the next fu...Justin Clarke Casey2008-07-061-20/+43
* * extend archiving asset analysis to clothingJustin Clarke Casey2008-07-041-9/+9
* * On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey2008-07-041-1/+20
* * refactor: break out archiver's combined sync-async asset request routine re...Justin Clarke Casey2008-07-041-25/+37
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
* * Start writing out control file in archive. Only contains version informati...Justin Clarke Casey2008-07-022-1/+36
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
* properly explaining each #pragma warning disableDr Scofield2008-06-301-4/+8
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-272-1/+5
* * Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey2008-06-273-32/+69
* * fix a bug where I was assuming all entities would be SceneObjectGroups - of...Justin Clarke Casey2008-06-272-11/+18
* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-232-4/+0
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-214-65/+41
* * refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey2008-06-211-13/+17
* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-211-0/+15
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
* Minor formatting cleanup.Jeff Ames2008-06-182-27/+27
* Update svn properties.Jeff Ames2008-06-172-187/+187
* * Fix a bug in the archiver where I didn't realize a shape still needs its de...Justin Clarke Casey2008-06-161-3/+8
* * Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey2008-06-161-31/+99
* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-164-40/+96
* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-162-68/+111
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-102-13/+12
* Update svn properties.Jeff Ames2008-06-051-25/+25
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
* Update svn properties.Jeff Ames2008-06-041-129/+129
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-042-17/+132
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-043-68/+68
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-2/+11
* Update svn properties.Jeff Ames2008-06-011-45/+45
* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-313-3/+35