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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
* On archiving, analyze body parts and save textures referenced from them
Justin Clarke Casey
2008-07-04
1
-1
/
+20
*
* refactor: break out archiver's combined sync-async asset request routine re...
Justin Clarke Casey
2008-07-04
1
-25
/
+37
*
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
2008-07-02
2
-18
/
+14
*
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
2008-07-02
2
-1
/
+36
*
* Twiddle with archive asset extensions yet again
Justin Clarke Casey
2008-07-02
2
-45
/
+45
*
properly explaining each #pragma warning disable
Dr Scofield
2008-06-30
1
-4
/
+8
*
* Reload terrain from archive if there is one
Justin Clarke Casey
2008-06-29
1
-5
/
+31
*
* Save terrain information in archive
Justin Clarke Casey
2008-06-29
3
-3
/
+32
*
last round of warning squashing. calling it a day now.
Dr Scofield
2008-06-27
2
-1
/
+5
*
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
2008-06-27
3
-32
/
+69
*
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
2008-06-27
2
-11
/
+18
*
* Put extensions on all assets in an archive
Justin Clarke Casey
2008-06-26
3
-14
/
+66
*
* Remove all use of asset.InvType, as outlined in mailing list discussion
Justin Clarke Casey
2008-06-23
2
-4
/
+0
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
4
-65
/
+41
*
* refactor: Making some of the serialization names consistent, both within th...
Justin Clarke Casey
2008-06-21
1
-13
/
+17
*
* Remove a bug I created in r5171 where taking an object would terminate the ...
Justin Clarke Casey
2008-06-21
1
-0
/
+15
*
* minor: start saving current prims xml to an objects/ directory in the archive
Justin Clarke Casey
2008-06-21
1
-1
/
+1
*
Minor formatting cleanup.
Jeff Ames
2008-06-18
2
-27
/
+27
*
Update svn properties.
Jeff Ames
2008-06-17
2
-187
/
+187
*
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
2008-06-16
1
-3
/
+8
*
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
2008-06-16
1
-31
/
+99
*
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
2008-06-16
4
-40
/
+96
*
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
2008-06-16
2
-68
/
+111
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-06-10
2
-13
/
+12
*
Update svn properties.
Jeff Ames
2008-06-05
1
-25
/
+25
*
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
2008-06-05
1
-5
/
+5
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
4
-13
/
+34
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
4
-7
/
+7
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
3
-19
/
+199
*
Update svn properties.
Jeff Ames
2008-06-04
1
-129
/
+129
*
* Start writing out assets metadata file for archiver
Justin Clarke Casey
2008-06-04
2
-17
/
+132
*
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
2008-06-04
3
-68
/
+68
*
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
2008-06-03
1
-0
/
+9
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
3
-6
/
+5
*
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
2008-06-02
1
-1
/
+13
*
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
2008-06-02
1
-2
/
+11
*
Update svn properties.
Jeff Ames
2008-06-01
1
-45
/
+45
*
* Enable loading of textures in OpenSim archives with load-oar/save-oar
Justin Clarke Casey
2008-05-31
1
-2
/
+0
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
3
-3
/
+35
*
* Hook up archive loading to load in prim xml data
Justin Clarke Casey
2008-05-30
1
-1
/
+4
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
4
-5
/
+78
*
* Read all files from tar archive
Justin Clarke Casey
2008-05-30
2
-11
/
+55
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-05-30
2
-174
/
+174
*
* Minor: Another small log adjustment
Justin Clarke Casey
2008-05-28
1
-1
/
+1
*
* Minor: Log message clean up in archiver code
Justin Clarke Casey
2008-05-28
2
-3
/
+5
*
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
2008-05-28
5
-11
/
+182
*
* Put textures into a separate assets/ directory in the opensim archive
Justin Clarke Casey
2008-05-28
2
-6
/
+37
*
Formatting cleanup.
Jeff Ames
2008-05-28
2
-75
/
+75
*
Update svn properties. Fix inconsistent newlines.
Jeff Ames
2008-05-28
1
-187
/
+187
*
* Include prims.xml file in archive
Justin Clarke Casey
2008-05-27
2
-5
/
+17
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