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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
* if the user uuid is present, preserve ownership information when loading an...
Justin Clarke Casey
2008-08-09
1
-10
/
+43
*
From: alan webb <alan_webb@us.ibm.com>
Dr Scofield
2008-08-06
1
-0
/
+4
*
* Remove dumb bug I put in which meant that an archive save would never compl...
Justin Clarke Casey
2008-07-25
2
-2
/
+10
*
Update svn properties. Formatting cleanup. Remove a compiler warning.
Jeff Ames
2008-07-23
1
-1
/
+1
*
* Give new uuids to all the objects loaded in from an archive.
Justin Clarke Casey
2008-07-21
1
-6
/
+6
*
* minor: stick filename being loaded/saved from in save/load xml/oar informat...
Justin Clarke Casey
2008-07-21
1
-3
/
+1
*
* minor: change misleading 'all assets found' message to instead tell how man...
Justin Clarke Casey
2008-07-21
4
-23
/
+35
*
* refactor: break out sog loading code into two parts so that post-deserializ...
Justin Clarke Casey
2008-07-18
1
-13
/
+11
*
* On an archive load, make the master avatar the owner of all scene objects f...
Justin Clarke Casey
2008-07-14
1
-0
/
+11
*
* For now, when loading an archive all the existing scene objects get deleted...
Justin Clarke Casey
2008-07-14
1
-0
/
+5
*
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
2008-07-13
2
-7
/
+18
*
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
2008-07-12
5
-33
/
+35
*
* On archive loading, tell the user how many objects we are ignoring because ...
Justin Clarke Casey
2008-07-12
1
-3
/
+13
*
* Make archive default tar file modes more permissive
Justin Clarke Casey
2008-07-12
1
-1
/
+1
*
* Start compressing archives
Justin Clarke Casey
2008-07-12
4
-34
/
+30
*
* Don't fail the archive operation if exceptions are encountered while analyz...
Justin Clarke Casey
2008-07-08
1
-34
/
+42
*
* Start scripts loaded from an archive
Justin Clarke Casey
2008-07-07
1
-2
/
+10
*
* switch terrain archiving to raw32 rather than png to avoid unnecessary post...
Justin Clarke Casey
2008-07-07
1
-1
/
+1
*
* In archiver, scan scripts for embedded asset uuids and save these out
Justin Clarke Casey
2008-07-06
1
-1
/
+39
*
* refactor: archiver code clean up so that it's more readable for the next fu...
Justin Clarke Casey
2008-07-06
1
-20
/
+43
*
* extend archiving asset analysis to clothing
Justin Clarke Casey
2008-07-04
1
-9
/
+9
*
* On archiving, analyze body parts and save textures referenced from them
Justin Clarke Casey
2008-07-04
1
-1
/
+20
*
* refactor: break out archiver's combined sync-async asset request routine re...
Justin Clarke Casey
2008-07-04
1
-25
/
+37
*
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
2008-07-02
2
-18
/
+14
*
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
2008-07-02
2
-1
/
+36
*
* Twiddle with archive asset extensions yet again
Justin Clarke Casey
2008-07-02
2
-45
/
+45
*
properly explaining each #pragma warning disable
Dr Scofield
2008-06-30
1
-4
/
+8
*
* Reload terrain from archive if there is one
Justin Clarke Casey
2008-06-29
1
-5
/
+31
*
* Save terrain information in archive
Justin Clarke Casey
2008-06-29
3
-3
/
+32
*
last round of warning squashing. calling it a day now.
Dr Scofield
2008-06-27
2
-1
/
+5
*
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
2008-06-27
3
-32
/
+69
*
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
2008-06-27
2
-11
/
+18
*
* Put extensions on all assets in an archive
Justin Clarke Casey
2008-06-26
3
-14
/
+66
*
* Remove all use of asset.InvType, as outlined in mailing list discussion
Justin Clarke Casey
2008-06-23
2
-4
/
+0
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
4
-65
/
+41
*
* refactor: Making some of the serialization names consistent, both within th...
Justin Clarke Casey
2008-06-21
1
-13
/
+17
*
* Remove a bug I created in r5171 where taking an object would terminate the ...
Justin Clarke Casey
2008-06-21
1
-0
/
+15
*
* minor: start saving current prims xml to an objects/ directory in the archive
Justin Clarke Casey
2008-06-21
1
-1
/
+1
*
Minor formatting cleanup.
Jeff Ames
2008-06-18
2
-27
/
+27
*
Update svn properties.
Jeff Ames
2008-06-17
2
-187
/
+187
*
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
2008-06-16
1
-3
/
+8
*
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
2008-06-16
1
-31
/
+99
*
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
2008-06-16
4
-40
/
+96
*
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
2008-06-16
2
-68
/
+111
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-06-10
2
-13
/
+12
*
Update svn properties.
Jeff Ames
2008-06-05
1
-25
/
+25
*
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
2008-06-05
1
-5
/
+5
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
4
-13
/
+34
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
4
-7
/
+7
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
3
-19
/
+199
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