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* From: chris yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-071-0/+13
* Add the default script engine to the script creation from archive loadingMelanie Thielker2008-09-301-1/+1
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+1
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-2/+2
* Mantis #2133Melanie Thielker2008-09-063-4/+4
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-068-60/+49
* * Oops, add landmarks to region archive loading/savingJustin Clarke Casey2008-08-302-1/+9
* Update svn properties, formatting cleanup.Jeff Ames2008-08-282-4/+4
* * On loading archives, report an error if an asset does not have the expected...Justin Clarke Casey2008-08-262-45/+61
* Formatting cleanup.Jeff Ames2008-08-189-158/+158
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-1/+3
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-151-0/+2
* * if the user uuid is present, preserve ownership information when loading an...Justin Clarke Casey2008-08-091-10/+43
* From: alan webb <alan_webb@us.ibm.com>Dr Scofield2008-08-061-0/+4
* * Remove dumb bug I put in which meant that an archive save would never compl...Justin Clarke Casey2008-07-252-2/+10
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-1/+1
* * Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey2008-07-211-6/+6
* * minor: stick filename being loaded/saved from in save/load xml/oar informat...Justin Clarke Casey2008-07-211-3/+1
* * minor: change misleading 'all assets found' message to instead tell how man...Justin Clarke Casey2008-07-214-23/+35
* * refactor: break out sog loading code into two parts so that post-deserializ...Justin Clarke Casey2008-07-181-13/+11
* * On an archive load, make the master avatar the owner of all scene objects f...Justin Clarke Casey2008-07-141-0/+11
* * For now, when loading an archive all the existing scene objects get deleted...Justin Clarke Casey2008-07-141-0/+5
* * Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey2008-07-132-7/+18
* * Elminate most of the debugging log output from the archive commandsJustin Clarke Casey2008-07-125-33/+35
* * On archive loading, tell the user how many objects we are ignoring because ...Justin Clarke Casey2008-07-121-3/+13
* * Make archive default tar file modes more permissiveJustin Clarke Casey2008-07-121-1/+1
* * Start compressing archivesJustin Clarke Casey2008-07-124-34/+30
* * Don't fail the archive operation if exceptions are encountered while analyz...Justin Clarke Casey2008-07-081-34/+42
* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-071-2/+10
* * switch terrain archiving to raw32 rather than png to avoid unnecessary post...Justin Clarke Casey2008-07-071-1/+1
* * In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey2008-07-061-1/+39
* * refactor: archiver code clean up so that it's more readable for the next fu...Justin Clarke Casey2008-07-061-20/+43
* * extend archiving asset analysis to clothingJustin Clarke Casey2008-07-041-9/+9
* * On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey2008-07-041-1/+20
* * refactor: break out archiver's combined sync-async asset request routine re...Justin Clarke Casey2008-07-041-25/+37
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-022-18/+14
* * Start writing out control file in archive. Only contains version informati...Justin Clarke Casey2008-07-022-1/+36
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-022-45/+45
* properly explaining each #pragma warning disableDr Scofield2008-06-301-4/+8
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
* * Save terrain information in archiveJustin Clarke Casey2008-06-293-3/+32
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-272-1/+5
* * Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey2008-06-273-32/+69
* * fix a bug where I was assuming all entities would be SceneObjectGroups - of...Justin Clarke Casey2008-06-272-11/+18
* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-263-14/+66
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-232-4/+0
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-214-65/+41
* * refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey2008-06-211-13/+17
* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-211-0/+15
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1