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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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2008-07-13
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
2
-7
/
+18
2008-07-12
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
5
-33
/
+35
2008-07-12
* On archive loading, tell the user how many objects we are ignoring because ...
Justin Clarke Casey
1
-3
/
+13
2008-07-12
* Make archive default tar file modes more permissive
Justin Clarke Casey
1
-1
/
+1
2008-07-12
* Start compressing archives
Justin Clarke Casey
4
-34
/
+30
2008-07-08
* Don't fail the archive operation if exceptions are encountered while analyz...
Justin Clarke Casey
1
-34
/
+42
2008-07-07
* Start scripts loaded from an archive
Justin Clarke Casey
1
-2
/
+10
2008-07-07
* switch terrain archiving to raw32 rather than png to avoid unnecessary post...
Justin Clarke Casey
1
-1
/
+1
2008-07-06
* In archiver, scan scripts for embedded asset uuids and save these out
Justin Clarke Casey
1
-1
/
+39
2008-07-06
* refactor: archiver code clean up so that it's more readable for the next fu...
Justin Clarke Casey
1
-20
/
+43
2008-07-04
* extend archiving asset analysis to clothing
Justin Clarke Casey
1
-9
/
+9
2008-07-04
* On archiving, analyze body parts and save textures referenced from them
Justin Clarke Casey
1
-1
/
+20
2008-07-04
* refactor: break out archiver's combined sync-async asset request routine re...
Justin Clarke Casey
1
-25
/
+37
2008-07-02
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
2
-18
/
+14
2008-07-02
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
2
-1
/
+36
2008-07-02
* Twiddle with archive asset extensions yet again
Justin Clarke Casey
2
-45
/
+45
2008-06-30
properly explaining each #pragma warning disable
Dr Scofield
1
-4
/
+8
2008-06-29
* Reload terrain from archive if there is one
Justin Clarke Casey
1
-5
/
+31
2008-06-29
* Save terrain information in archive
Justin Clarke Casey
3
-3
/
+32
2008-06-27
last round of warning squashing. calling it a day now.
Dr Scofield
2
-1
/
+5
2008-06-27
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
3
-32
/
+69
2008-06-27
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
2
-11
/
+18
2008-06-26
* Put extensions on all assets in an archive
Justin Clarke Casey
3
-14
/
+66
2008-06-23
* Remove all use of asset.InvType, as outlined in mailing list discussion
Justin Clarke Casey
2
-4
/
+0
2008-06-21
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
4
-65
/
+41
2008-06-21
* refactor: Making some of the serialization names consistent, both within th...
Justin Clarke Casey
1
-13
/
+17
2008-06-21
* Remove a bug I created in r5171 where taking an object would terminate the ...
Justin Clarke Casey
1
-0
/
+15
2008-06-21
* minor: start saving current prims xml to an objects/ directory in the archive
Justin Clarke Casey
1
-1
/
+1
2008-06-18
Minor formatting cleanup.
Jeff Ames
2
-27
/
+27
2008-06-17
Update svn properties.
Jeff Ames
2
-187
/
+187
2008-06-16
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
1
-3
/
+8
2008-06-16
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
1
-31
/
+99
2008-06-16
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
4
-40
/
+96
2008-06-16
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
2
-68
/
+111
2008-06-10
Update svn properties. Formatting cleanup.
Jeff Ames
2
-13
/
+12
2008-06-05
Update svn properties.
Jeff Ames
1
-25
/
+25
2008-06-05
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
1
-5
/
+5
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
4
-13
/
+34
2008-06-05
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
4
-7
/
+7
2008-06-04
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
3
-19
/
+199
2008-06-04
Update svn properties.
Jeff Ames
1
-129
/
+129
2008-06-04
* Start writing out assets metadata file for archiver
Justin Clarke Casey
2
-17
/
+132
2008-06-04
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
3
-68
/
+68
2008-06-03
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
1
-0
/
+9
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
3
-6
/
+5
2008-06-02
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
1
-1
/
+13
2008-06-02
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
1
-2
/
+11
2008-06-01
Update svn properties.
Jeff Ames
1
-45
/
+45
2008-05-31
* Enable loading of textures in OpenSim archives with load-oar/save-oar
Justin Clarke Casey
1
-2
/
+0
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
3
-3
/
+35
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