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My fork of OpenSim for IG and MG, called SledjChisl.
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AssetsDearchiver.cs
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Author
Age
Files
Lines
*
From Alan Webb <awebb@linux.vnet.ibm.com>
Sean Dague
2009-02-09
1
-2
/
+2
*
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
Mike Mazur
2009-02-04
1
-2
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+2
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-3
/
+3
*
Formatting cleanup.
Jeff Ames
2008-08-18
1
-23
/
+23
*
* Put extensions on all assets in an archive
Justin Clarke Casey
2008-06-26
1
-4
/
+3
*
* Remove all use of asset.InvType, as outlined in mailing list discussion
Justin Clarke Casey
2008-06-23
1
-3
/
+0
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-06-10
1
-6
/
+6
*
Update svn properties.
Jeff Ames
2008-06-05
1
-25
/
+25
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
1
-4
/
+8
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
1
-0
/
+184