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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiverModule.cs
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*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-2
/
+2
*
* Establish OnOarFileSaved EventManager event and subscribe to that instead o...
Justin Clarke Casey
2009-02-02
1
-2
/
+2
*
* Extend archive save test to check for the presence of the file for the obje...
Justin Clarke Casey
2009-01-30
1
-2
/
+3
*
* Add direct stream loading and saving methods to the archive module.
Justin Clarke Casey
2009-01-23
1
-11
/
+17
*
* refactor: Remove archiver module scene wrappers
Justin Clarke Casey
2008-12-19
1
-4
/
+7
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-1
/
+1
*
last round of warning squashing. calling it a day now.
Dr Scofield
2008-06-27
1
-1
/
+1
*
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
2008-06-16
1
-1
/
+1
*
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
2008-05-28
1
-3
/
+3
*
* Break out baby archiving code into separate class ready for async asset req...
Justin Clarke Casey
2008-05-26
1
-54
/
+2
*
* Extract and boil down necessary texture UUIDs for an archive of the scene p...
Justin Clarke Casey
2008-05-26
1
-1
/
+14
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-05-25
1
-20
/
+20
*
* Refactor: Change previous commits Object methods to SceneObject methods ins...
Justin Clarke Casey
2008-05-24
1
-0
/
+6
*
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
2008-05-24
1
-5
/
+51
*
* Plug in stubbed out archiver module
Justin Clarke Casey
2008-05-22
1
-0
/
+70