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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs (follow)
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* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-271-6/+13
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-211-31/+4
| | | | | | | | single large file * this is being done for reasons of compositionality
* Minor formatting cleanup.Jeff Ames2008-06-181-20/+20
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* * Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey2008-06-161-3/+8
| | | | default texture as well as its face textures
* * Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey2008-06-161-31/+99
| | | | | | | | | | levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-161-0/+142