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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiveWriteRequestExecution.cs
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Author
Age
Files
Lines
*
* minor: change misleading 'all assets found' message to instead tell how man...
Justin Clarke Casey
2008-07-21
1
-4
/
+10
*
* Start compressing archives
Justin Clarke Casey
2008-07-12
1
-1
/
+2
*
* switch terrain archiving to raw32 rather than png to avoid unnecessary post...
Justin Clarke Casey
2008-07-07
1
-1
/
+1
*
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
2008-07-02
1
-3
/
+1
*
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
2008-07-02
1
-1
/
+31
*
* Save terrain information in archive
Justin Clarke Casey
2008-06-29
1
-1
/
+20
*
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
2008-06-27
1
-5
/
+5
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
1
-6
/
+28
*
Minor formatting cleanup.
Jeff Ames
2008-06-18
1
-7
/
+7
*
Update svn properties.
Jeff Ames
2008-06-17
1
-73
/
+73
*
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
2008-06-16
1
-0
/
+73