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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiveWriteRequest.cs
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Author
Age
Files
Lines
*
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
2008-06-16
1
-68
/
+6
*
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
2008-06-05
1
-5
/
+5
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
1
-2
/
+2
*
* Start writing out assets metadata file for archiver
Justin Clarke Casey
2008-06-04
1
-17
/
+3
*
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
2008-06-04
1
-10
/
+10
*
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
2008-06-03
1
-0
/
+9
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
1
-1
/
+1
*
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
2008-06-02
1
-1
/
+13
*
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
2008-06-02
1
-2
/
+11
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
1
-1
/
+3
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
1
-3
/
+3
*
* Minor: Log message clean up in archiver code
Justin Clarke Casey
2008-05-28
1
-0
/
+2
*
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
2008-05-28
1
-0
/
+210