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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Environment
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Archiver
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ArchiveWriteRequest.cs
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2008-06-16
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
1
-168
/
+0
2008-06-16
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
1
-68
/
+6
2008-06-05
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
1
-5
/
+5
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-2
/
+2
2008-06-04
* Start writing out assets metadata file for archiver
Justin Clarke Casey
1
-17
/
+3
2008-06-04
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
1
-10
/
+10
2008-06-03
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
1
-0
/
+9
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
1
-1
/
+1
2008-06-02
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
1
-1
/
+13
2008-06-02
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
1
-2
/
+11
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
1
-1
/
+3
2008-05-30
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
1
-3
/
+3
2008-05-28
* Minor: Log message clean up in archiver code
Justin Clarke Casey
1
-0
/
+2
2008-05-28
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
1
-6
/
+4
2008-05-28
* Put textures into a separate assets/ directory in the opensim archive
Justin Clarke Casey
1
-1
/
+11
2008-05-28
Formatting cleanup.
Jeff Ames
1
-34
/
+34
2008-05-28
Update svn properties. Fix inconsistent newlines.
Jeff Ames
1
-187
/
+187
2008-05-27
* Include prims.xml file in archive
Justin Clarke Casey
1
-3
/
+7
2008-05-27
* Add .jp2 extension to archived textures
Justin Clarke Casey
1
-1
/
+1
2008-05-27
* Write prim archives out as v7 tar files temporarily for testing purposes - ...
Justin Clarke Casey
1
-1
/
+12
2008-05-27
* Implement asynchronous assets request for archiving
Justin Clarke Casey
1
-116
/
+187
2008-05-26
* Break out baby archiving code into separate class ready for async asset req...
Justin Clarke Casey
1
-39
/
+20
2008-05-26
* Extract and boil down necessary texture UUIDs for an archive of the scene p...
Justin Clarke Casey
1
-1
/
+14
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-05-24
* Refactor: Change previous commits Object methods to SceneObject methods ins...
Justin Clarke Casey
1
-0
/
+6
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
1
-5
/
+51
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
1
-24
/
+23
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
2008-05-11
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
1
-2
/
+0
2008-05-09
Update svn properties.
Jeff Ames
1
-48
/
+48
2008-05-08
* Some refactorings.
Adam Frisby
1
-0
/
+48