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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs (follow)
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* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-211-27/+8
| | | | | | | | single large file * this is being done for reasons of compositionality
* * refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey2008-06-211-13/+17
| | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
* * Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey2008-06-211-0/+15
| | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-051-1/+1
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* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-041-19/+10
| | | | | | * However, still not actually archiving anything except textures
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-24/+24
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* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-031-4/+3
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* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
| | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+26
| | | | | | * No user functionality yet
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-301-1/+4
| | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-1/+22
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* * Read all files from tar archiveJustin Clarke Casey2008-05-301-2/+6
| | | | | | * No reload functionality implemented yet
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-66/+66
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* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
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* * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey2008-05-281-0/+66
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it