Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * On archive loading, tell the user how many objects we are ignoring because ↵ | Justin Clarke Casey | 2008-07-12 | 1 | -3/+13 |
| | | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later) | ||||
* | * Start compressing archives | Justin Clarke Casey | 2008-07-12 | 1 | -2/+5 |
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* | * Start scripts loaded from an archive | Justin Clarke Casey | 2008-07-07 | 1 | -2/+10 |
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* | * Twiddle with archive asset extensions yet again | Justin Clarke Casey | 2008-07-02 | 1 | -1/+1 |
| | | | | | | * Reintroducing asset type but this time in a long form, and with _ rather than . | ||||
* | * Reload terrain from archive if there is one | Justin Clarke Casey | 2008-06-29 | 1 | -5/+31 |
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* | * Experiment with not bothering with a seperate assets metadata file - ↵ | Justin Clarke Casey | 2008-06-27 | 1 | -7/+44 |
| | | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows | ||||
* | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -27/+8 |
| | | | | | | | | single large file * this is being done for reasons of compositionality | ||||
* | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -13/+17 |
| | | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | ||||
* | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -0/+15 |
| | | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | ||||
* | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 2008-06-05 | 1 | -1/+1 |
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* | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 2008-06-04 | 1 | -19/+10 |
| | | | | | | * However, still not actually archiving anything except textures | ||||
* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 1 | -24/+24 |
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* | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 2008-06-03 | 1 | -4/+3 |
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* | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 2008-05-31 | 1 | -2/+0 |
| | | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | ||||
* | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 2008-05-31 | 1 | -1/+26 |
| | | | | | | * No user functionality yet | ||||
* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 1 | -1/+4 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | ||||
* | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 2008-05-30 | 1 | -1/+22 |
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* | * Read all files from tar archive | Justin Clarke Casey | 2008-05-30 | 1 | -2/+6 |
| | | | | | | * No reload functionality implemented yet | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-30 | 1 | -66/+66 |
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* | * Minor: Another small log adjustment | Justin Clarke Casey | 2008-05-28 | 1 | -1/+1 |
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* | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 2008-05-28 | 1 | -0/+66 |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it |